Hello, since we got a brand new engine i was wondering a couple of things which i havent seen changed :
-Shadows remain low quality even at highest setting.
-When downsampling from 4k, the cursor and some elements become hyper small, i was expecting some sort of Scalable UI according to the downsample option.
-Particle effects from heroes remain the same ( not a bad thing, just expecting for some improvements)
-Texture quality in terrain assets and heroes are still average, was expecting some texture overhaul with this new engine.
-Shaders remain the same.
-Lightning system is the same.
So basically, i was expecting more options for those of us who can afford to upgrade game quality.
Are there any improvements coming to any of these issues i mentioned? (besides the potential in custom games, im talking mostly about the default map/ heroes).
-Shadows remain low quality even at highest setting.
-When downsampling from 4k, the cursor and some elements become hyper small, i was expecting some sort of Scalable UI according to the downsample option.
-Particle effects from heroes remain the same ( not a bad thing, just expecting for some improvements)
-Texture quality in terrain assets and heroes are still average, was expecting some texture overhaul with this new engine.
-Shaders remain the same.
-Lightning system is the same.
So basically, i was expecting more options for those of us who can afford to upgrade game quality.
Are there any improvements coming to any of these issues i mentioned? (besides the potential in custom games, im talking mostly about the default map/ heroes).
Comment