I've encountered a few issues concerning the minimap and how it handles left clicks when attempting to use a "left-click to move" style of play (as shown in rpg_example). When the camera is not locked (via PlayerResource:SetCameraTarget), left click+holding to move around the map works great, but if the user mouses over the minimap slightly, the camera will immediately jump to that area of the map, making down-left movements particularly treacherous.
Additionally, if PlayerResource:SetCameraTarget is used in order to lock the camera (as is done in rpg_example), the camera no longer jumps to the area of the map when left-click is pressed and dragged over the minimap, but will still cause the game rendering to take on the ent_dota_lightinfo settings of the moused-over area.
For an example of the above 2 issues, please see http://gfycat.com/BareGracefulBuckeyebutterfly.
If possible, I would prefer at least a setting in order to disable non-direct minimap clicks from causing any minimap actions, as this would allow for players to continue to click and drag on the minimap as normal in order to view other areas of the map, while still being able to use left click and drag on the game world to move around.
Thanks,
--BMD
Additionally, if PlayerResource:SetCameraTarget is used in order to lock the camera (as is done in rpg_example), the camera no longer jumps to the area of the map when left-click is pressed and dragged over the minimap, but will still cause the game rendering to take on the ent_dota_lightinfo settings of the moused-over area.
For an example of the above 2 issues, please see http://gfycat.com/BareGracefulBuckeyebutterfly.
If possible, I would prefer at least a setting in order to disable non-direct minimap clicks from causing any minimap actions, as this would allow for players to continue to click and drag on the minimap as normal in order to view other areas of the map, while still being able to use left click and drag on the game world to move around.
Thanks,
--BMD