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Add ondeactivate

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  • Add ondeactivate

    Add ondeactivate event for using in combination with onactivate.
    Code:
    panel.SetPanelEvent("onactivate", ...
    panel.SetPanelEvent("ondeactivate ", ...

  • #2
    i think you mean "pressed" and "released"... "onactivate" triggers when the button is activated (when the mouse is pressed and released without going outside of the bounds of the button)
    Every time you have an issue, spend at least 5 minutes on each of these four sites Google, Wiki, Github, and ModDota
    If you still can't figure out your issue, post your issue on moddota in as much detail as possible with a SSCCE. If you do not complete these requirements, than you will be rejected by the community. Try not to contact individual users for help as we are very busy.

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    • #3
      I find this in Javascript: http://help.dottoro.com/ljoqfkft.php

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      • #4
        Fires when the activeElement is changed from the current object to another object in the parent document.
        Is this what you are expecting?
        Every time you have an issue, spend at least 5 minutes on each of these four sites Google, Wiki, Github, and ModDota
        If you still can't figure out your issue, post your issue on moddota in as much detail as possible with a SSCCE. If you do not complete these requirements, than you will be rejected by the community. Try not to contact individual users for help as we are very busy.

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