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Best css docs ever (irony)

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  • Best css docs ever (irony)

    Introduction from wiki: ... Panorama supports a subset of the HTML5 CSS properties ... searching the web for a property by name is often a good resource ... "dump_panorama_css_properties" command will print out the full list of properties including their documentation.

    Well, look at example From wiki:
    gradient( radial, 50% 50%, 0% 0%, 80% 80%, from( #00ff00ff ), to( #0000ffff ) );

    and From google\w3schools:
    • radial-gradient(red, green, blue); /* Standard syntax */
    • radial-gradient(red 5%, green 15%, blue 60%); /* Standard syntax */
    • radial-gradient(circle, red, yellow, green); /* Standard syntax */
    • radial-gradient(farthest-side at 60% 55%,blue,green,yellow,black);
    • etc

    It's totally differs form example from wiki page. Yes, i'm tried to change each values from 0% to 50% and to 100%, but i can't get some regularity in changes.. So why i must spend 1-2 hours for reverse ingeneering implict properties then read simple DOCUMENTATION per 2-3 min??

    css_volvo_docs.jpg

  • #2
    Posting on this forum with anger is a bad idea. It only diminishes your contribution to the development of Reborn. Please tone back your attitude.

    Figure out what they do and update it on the Wiki. Problem solved. (hint: they tell how far the gradients to go)

    If you think you spending a half hour to figure out what something does is horrible than you're obviously new to this whole dota 2 modding thing, barebones and extensive tutorials and wikis over everything didn't just discover and write themselves.
    Every time you have an issue, spend at least 5 minutes on each of these four sites Google, Wiki, Github, and ModDota
    If you still can't figure out your issue, post your issue on moddota in as much detail as possible with a SSCCE. If you do not complete these requirements, than you will be rejected by the community. Try not to contact individual users for help as we are very busy.

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    • #3
      Originally posted by arhowk View Post
      Posting on this forum with anger is a bad idea. It only diminishes your contribution to the development of Reborn. Please tone back your attitude.

      Figure out what they do and update it on the Wiki. Problem solved. (hint: they tell how far the gradients to go)

      If you think you spending a half hour to figure out what something does is horrible than you're obviously new to this whole dota 2 modding thing, barebones and extensive tutorials and wikis over everything didn't just discover and write themselves.
      Anyway it's very bad approach for corparation with much opportunities. In "professional world" wasting time as in "learn" aspects of WS Tools by reverse engeneering is disrespect of developers. It is very bad, if u don't value your time. Life is very short for unreasonable time spending!

      Comment


      • #4
        Originally posted by dotyer.ua View Post
        Anyway it's very bad approach for corparation with much opportunities. In "professional world" wasting time as in "learn" aspects of WS Tools by reverse engeneering is disrespect of developers. It is very bad, if u don't value your time.
        It's disrespectful to expect community support in the open beta development of a community-requested feature?

        Life is very short for unreasonable time spending!
        If life is so short go do something else. No ones asking you to mod dota. Certainly no one has obligations to you since you chose to do such.
        Every time you have an issue, spend at least 5 minutes on each of these four sites Google, Wiki, Github, and ModDota
        If you still can't figure out your issue, post your issue on moddota in as much detail as possible with a SSCCE. If you do not complete these requirements, than you will be rejected by the community. Try not to contact individual users for help as we are very busy.

        Comment


        • #5
          Originally posted by arhowk View Post
          It's disrespectful to expect community support in the open beta development of a community-requested feature?



          If life is so short go do something else. No ones asking you to mod dota. Certainly no one has obligations to you since you chose to do such.
          You have some serious attitude issues.

          If there is a problem with the dk that inhibits creators from creating due to unnecessary complications without any indication as to why, then it would only make sense that a developer gets annoyed. Menial things such as property settings shouldn't take excessive time as to set to an appropriate value.

          Although its true that posting with a title "best css doc ever (irony)" isn't going to attract the right sort of attention, that doesn't deminish from the value of the point the OP is making.


          You seem to forget arhowk that developers who create custom games for Dota2 are adding value to Dota2 for free. (The sort of value which has lead to Dota2 being born in the first place (or are we forgetting the history of Valve's cash cow now?, and the sort of value that has led to Wc3 still having a fairly decent player base 13 years after its release)

          The world editor (wc3) suffered from issues as well which were a pain, but that was mostly efficiency problems with natives and memory leaks, that were minor in the majority of things done. It was actually to such an extent that the modders of wc3 created a new edition of the world editor modifying the jass libraries as well as the core settings such as dooddad maximums map size maximums etc.
          Originally posted by Typhox
          Nope. Windows Explorer is not a database
          Take a look into the mirror! You think you are completely unfailable. With your limited knowledge, you think that you know more than someone who is very deep in the matter/an expert.

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