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Disable hero portraits appearing in left side of the screen

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  • Disable hero portraits appearing in left side of the screen

    Is there a way to disable the hero potraits that pops up in the left side of the screen when you are killed by a hero on the enemy team?
    Last edited by cloistough; 03-22-2016, 05:51 AM.

  • #2
    bump

    Comment


    • #3
      Code:
      local ownerHero = hero:GetPlayerOwner()
      if ownerHero then
          Timers:CreateTimer(0.1,function() ownerHero:SetKillCamUnit(nil) end) 
      end
      when hero died

      Comment


      • #4
        ?

        Comment


        • #5
          Originally posted by cloistough View Post
          ?
          ?
          Every time you have an issue, spend at least 5 minutes on each of these four sites Google, Wiki, Github, and ModDota
          If you still can't figure out your issue, post your issue on moddota in as much detail as possible with a SSCCE. If you do not complete these requirements, than you will be rejected by the community. Try not to contact individual users for help as we are very busy.

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          • #6
            thanks for bumping

            Comment


            • #7
              he gave you the answer already; you won't get any additional help
              Every time you have an issue, spend at least 5 minutes on each of these four sites Google, Wiki, Github, and ModDota
              If you still can't figure out your issue, post your issue on moddota in as much detail as possible with a SSCCE. If you do not complete these requirements, than you will be rejected by the community. Try not to contact individual users for help as we are very busy.

              Comment


              • #8
                Could you clarify what he means?

                Comment


                • #9
                  bumping

                  Comment


                  • #10
                    It's a bit of code that uses a clever hack to disable the 'kill cam' for custom games.

                    In essence, the kill cam is created some time after the hero dies. This code removes the object 0.1 second later, so the kill cam is shown far more briefly.
                    I would prefer code that uses a trigger to disable the cam directly after it starts to show or changes an ingame setting to do so than a solution like this, but it may be that this is the closest you can get to properly disabling it. It would be nicer if we could eliminate the arbitrary 0.1 second delay, somehow.

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