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Latest update introduced a few issues with CSS compilation in custom games

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  • Latest update introduced a few issues with CSS compilation in custom games

    After a new patch (New Players Experience or something), css filles no longer accept image urls that have "s2r://" in them, which means we can no longer reuse already compiled assets. (ERROR: Unexpected protocol specified in url(); expected 'file://'.)

    Changing "s2r to "file://{images}/" raises an error as on attached image, also link in case it's poorly seen: (https://cdn.discordapp.com/attachmen...75/unknown.png)

    Opacity masks no longer load (probably because of other broken images links)

    Scene panels are no longer loading (hero scene panels, that use `unit`). They receive class "Scene Loaded", but nothing shows up. Here's an example of scene panel we are using and having issues with:
    Code:
    <DOTAScenePanel id="Hero3DScene" unit="npc_dota_hero_sven" particleonly="false" yawmin="-180" yawmax="180" camera="default_camera" drawbackground="true" rendershadows="true" deferredalpha="true" rotateonmousemove="true" rotateonhover="true">
    All of these issues are encountered in tools mode at the very least, and basically break most of advanced UI layouts.
    We would really appreciate if those could be resolved. Thanks!
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    The Self is, because It believes it is

  • #2
    Adding to this, seems like the way shadows in css are calculated has been changed? they no longer look right

    Here's how it look now:

    unknown.png
    And here's how it used to look (quality a bit low, found only compressed image)

    unknown.png

    So effect is much more saddle.
    Set with [inset rgba(0, 0, 0, 0.85) 0px -50px 14px -15px]. Hard to tell, was it working wrong before and fixed now judging by the values.
    The Self is, because It believes it is

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