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[Bug] Wisp doesn't turn when he casts DOTA_ABILITY_BEHAVIOR_POINT abilities

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  • [Bug] Wisp doesn't turn when he casts DOTA_ABILITY_BEHAVIOR_POINT abilities

    I have an ability setup like this in KV:

    Code:
    	"throw_ball"
    	{
    		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
    		"BaseClass"						"ability_datadriven"
    		"AbilityTextureName"			"brewmaster_earth_hurl_boulder"
    		"MaxLevel"						"1"
    
    		// Stats
    		//-------------------------------------------------------------------------------------------------------------
    		"AbilityCastRange"				"9999"
    		"AbilityCastPoint"				"0.0"
    		"AbilityCooldown"				"0"
    		"AbilityCastAnimation"			"ACT_DOTA_ATTACK"
    
    		"AbilityManaCost"				"0"
    		
    		"OnSpellStart"
    		{
    			"RunScript"
    			{
    				"Target"				"POINT"
    				"ScriptFile"			"scripts/vscripts/ability_proxy.lua"
    				"Function"				"throw_ball"
    			}
    
    		}
    	}
    All of my heroes except Wisp turn first before casting this spell. Wisp just immediately casts it, without turning. This makes me think that Wisp automatically appends DOTA_ABILITY_BEHAVIOR_IMMEDIATE to his abilities.

    In the alpha tools, this behavior did not occur.

  • #2
    wisp don't have turn rate mate, you din't see the patch notes?

    Comment


    • #3
      Wisp does have a turn rate, he just doesn't need to turn in order to cast abilities. I believe this is hardcoded to his hero, so you will have to either replace another hero with his "model" or deal with him not turning on ability cast.

      Comment


      • #4
        The clean way of implementing that would be to make all of Wisp's abilities IMMEDIATE, though, as opposed to hardcoding it into the hero, wouldn't it?

        Comment

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