Currently abilities and modifiers can be defined in Lua, which is an enormous step up from the data-driven system + scripts we had in the alpha version. I naturally assumed that items would also be able to be defined in Lua, since the datadriven counterparts of items, abilities and modifiers share so much in functionality and structure. You currently are not able to define them in Lua, however, and I can't replicate some of my more advanced Lua abilities in datadriven items due to restrictions imposed by the datadriven system for items. For this reason I'd like to ask for Lua items to be implemented, so modders can have the same control over items as they do over abilities.