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[Bug]C_BaseEntity::IsLatchedPermissible() disabling model for owning player??

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  • [Bug]C_BaseEntity::IsLatchedPermissible() disabling model for owning player??

    When disposition abilities are used in my map(some using BMD's physics library, some using built-in knockback), they sometimes cause the target's model to be lost. The model is invisible(like invisiblebox.vmdl) to only owning player, but other players can still see it. This is the console warning message when the bug occurs :

    [ W Client                 ]: MarkInterpolationLatchFlagsDirty:  C_BaseEntity::IsLatchedPermissible() == false
    Considering I never had problem like this, IsLatchedPermissible() is one of the stuffs Reborn patch sneaked in and it appears to be problematic. Thank you.

  • #2
    Follow-up, this model appears back when you reconnect. Still an annoying bug.