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Suggestion: TraceLine alternative

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  • Suggestion: TraceLine alternative

    Right now TraceLine function works pretty fine, but as I figured out, not quite suitable for dota (and as Jeff Hill pointed out, not used there at all). Would be nice to have an alternative for that function.

    Also Jeff asked for examples of usage:

    Right now I'm using world layers to 'shrink' my map, and using point obstructions to block the path to old map parts, but players still can blink/dash there and I wanted to detect that by tracing line from a hero to a map center and see if there is a point obstruction there. I actually had to write my own method for that for now (it might quite slow at some point I think), so an alternative would be nice to have.
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