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Pathing problems when unit is more than 1x1 size large

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  • Pathing problems when unit is more than 1x1 size large

    In Dota 2, all units are at a size of 1x1, this means the pathing AI has been optimized for that unit's size. However, if a unit is set to have a bigger size than that (let's say, a 2x2 size like the small buildings in the Ancient's bases), the pathing does not take in consideration the new size. If there is a 1x1 size path between the point clicked and the hero, the character will get stuck, trying to walk through the small path instead of taking the longer path, the only one he could take.

  • #2
    I have a gfy posted in this thread to demonstrate this issue.