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[Bug] CreateHeroForPlayer unexpected behavior

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  • [Bug] CreateHeroForPlayer unexpected behavior

    CreateHeroForPlayer("npc_dota_hero_furion", PlayerResource:GetPlayer(playerID))
    Calling this function with a custom hero has this weird undesired behavior:

    This is an almost unmodified hero with a single ability to hide it (as we want to just have a hero dummy and continue the game as if it was never created)

    	// General
    	"override_hero"				"npc_dota_hero_furion"
    	"Ability1" 					"hide_hero"
    	"VisionDaytimeRange"		"0"
    	"VisionNighttimeRange"		"0"
    It has the same issue without the hide_hero ability.

    As far as I know, no one managed to make good use of the CreateHeroForPlayer function, and everyone is resorting to force picking a hero and ReplaceHeroWith calls.
    ModDota | My GitHub Profile | My Project's Page

  • #2
    What undesired behavior are you referring to? The fact that the hero is automatically selected? The camera? The health?

    Heroes should always be selectable in one way or another; this is innate behavior. I believe your hero is selectable anyway if you right click the map with no unit selected.
    Last edited by arhowk; 08-13-2015, 02:04 PM.
    Every time you have an issue, spend at least 5 minutes on each of these four sites Google, Wiki, Github, and ModDota
    If you still can't figure out your issue, post your issue on moddota in as much detail as possible with a SSCCE. If you do not complete these requirements, than you will be rejected by the community. Try not to contact individual users for help as we are very busy.


    • #3
      There is a random Level 0, 0/0 Health hero that is being created in addition to the real created hero. It also produces a weird white minimap icon near the map origin:

      I managed to completely override hero select-ability with the hide_hero ability + panorama re-selection (for the hero hotkey), the only issue is that the hero made through CreateHeroByName is ruining the ability somehow.
      Last edited by Noya; 08-13-2015, 04:23 PM.
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