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Since reborn, using SetAngles to change the roll of units does not change anything

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  • Since reborn, using SetAngles to change the roll of units does not change anything

    Hi,

    As the title states, changing the Roll value of a unit does not appear to affect it. Before reborn, it worked as expected, as demonstrated in this link. If you were to run the same code after the reborn update, the character's orientation would remain unaffected throughout the slope.

    Despite no visible changes in the model's orientation, using GetAnglesAsVector returns the roll value that was set by SetAngles.

    Thanks,
    Epitaque
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