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[Request] A SetCastRange function for modifying cast ranges (like Nyx with Burrow)

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  • [Request] A SetCastRange function for modifying cast ranges (like Nyx with Burrow)

    I couldn't find any way to manipulate cast ranges on already existing abilities. Would a SetCastRange lua function be easy to implement, or perhaps even datadriven properties for constant and percentage cast range bonuses?

    I'm implementing an item concept called Emperor's Baton, an upgrade to Rod of Atos that increases the holder's cast ranges and reduces an enemy's cast ranges with the active in addition to the cripple effect. It's a fairly simple mechanic that I want to function in-game, so I'm hoping something like this would make it much easier to implement.

    Thanks!

  • #2
    Theoretically you could do this through remaking all your abilities into AbilityLua, which has GetCastRange function, practically, it's a lot of work.

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