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Help me with Ability Scripting, please

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  • Help me with Ability Scripting, please

    Hello guys. I am making an modification for Dota 2 now. But i got one problem with Ability Scripting.

    What i need:
    I need an ability that will spawn Spirit Bear (Lone Druid's Summon Bear). It should spawn different bears every level (I mean for each ability level, bear should have different HP and abilities). It is not hard to me to create new units for each level of bear or use standard bear units that are presented in Dota, but i need to do one interesting thing:

    At levels 1,2,3 there should spawn one bear
    At level 4 there should spawn two bears

    This is my code:

    		// General
    		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
    		"DisplayAdditionalHeroes"			"0"
    		"BaseClass" 					"ability_datadriven"
    		"AbilityTextureName"				"lone_druid_spirit_bear"
    		// Casting
    		"AbilityCastPoint"				"0.5 0.5 0.5 0.5"
    		// Time		
    		"AbilityCooldown"				"40"
    		// Cost
    		"AbilityManaCost"				"100"
    				"var_type"				"FIELD_INTEGER"
    				"ability_level"				"1 2 3 3"       //I tried to do something with AbilitySpecial, but it doesn't work in my case.
    				"var_type"				"FIELD_INTEGER"
    				"count"					"1 1 1 2"
    				"UnitName"	"npc_dota_lone_druid_bear4" //**This UnitName should be changed at every level upgrade**
    				"UnitCount"	"%count" //This works, there are two bears spawned after clicking on ability (4lvl)
    				"UnitLimit"	"%count" //This works
    				"Duration"	"70"               // This works
    				"Target"	"CASTER"       // This works
    So i couldn't find information about how to check level of ability via DataDriven. If you know how to solve this, please write here. Thanks in advance.

  • #2
    You will have to use a lua script to accomplish this. Check out this it is not exactly what you want but will help you get started.

    Also this forum is for bugs and suggestions only, not scripting help.