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[Bug]EmitGlobalSound API broken since the patch

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  • [Bug]EmitGlobalSound API broken since the patch

    Symptom
    Some vsnd are not properly working with EmitGlobalSound() API. Instead of playing sound globally, it plays sound at Vector(0,0,0).
    Code:
    EmitGlobalSound("Hero_LegionCommander.Duel.Victory")
    This code, for example, plays soundclip locally at Vector(0,0,0) instead of global as if EmitSoundOnLocation was used. This issue was not prevalent before the major patch.

    Reproduction
    Try EmitGlobalSound("Hero_LegionCommander.Duel.Victory ") or EmitGlobalSound("Hero_EarthShaker.EchoSlam"). I am sure there are more examples, but these are what I found out so far.

    Thoughts
    It occurs to not just Dota 2 sounds but also custom sounds. Perhaps it has something to do with original vsnd's sound properties?
    This is not a precache fiasco as far as I can tell.

    Below is the list of custom sounds in my game broken since new patch. Might be helpful for pinpointing the common ground with above examples.

    https://github.com/dun1007/fateanoth....vsndevts#L173
    https://github.com/dun1007/fateanoth....vsndevts#L406
    https://github.com/dun1007/fateanoth....vsndevts#L172

  • #2
    I also have this issue! Volvo please this has been broken for ages!

    Sounds like 'General.Buy' play at the Vector(0,0,0)

    However there is a work around https://github.com/Karawasa/ElementT...ipts/sounds.js

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