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Workshop tools allow cheat comands in scripts, actual dota client doesn't?

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  • Workshop tools allow cheat comands in scripts, actual dota client doesn't?

    Hi, I'm developing a mod, and in the workshop tools, he worked as i intended, but when i published, i got a lot of bad reviews. Upon spection, i saw that the mod was not behaving in the ritgh way when i tried to download and play it myself on the "arcade room".

    The thing is, for the mod work, i had to use some console comands. One of them is 'dota_creeps_no_spawning'. Works fine while i'm debugging, but on the client, i get the message: 'dota_creeps_no_spawning' is cheat protected, change ignored. in the console. Another one is 'dota_dev hero_respawn'. For this one i simply got: Cheat 'dota_dev' ignored(or something like that).

    I use them with the comand sendtoConsole(). I also tried sendtoServerConsole() and got the same results. I meant, this is not strange? Should i not get the same results between the tools and the client?

    For any futher doubt, my mod is this one:
    What a man can get from a extinct civilisation : Atlantis' Trident Lost Treasure