Hello. Today i got dedicated server, but i can't normal play.
I suppose that the problem in lua script, but i can't check errors in game.
This problem only on dedicated server.
And panorama has a real lags.
For example in test version i create a repeat timer (schedule) in 0.005sec, and he don't has lags, but on dedicated server game(client) has a real lags.
And in console writes this:
[SteamNetSockets] \src\steamnetworkingsockets\clientlib\../steamnetworking_statsutils.h (710) : Assertion Failed: relay ack was pended for 45012033 usec, cannot pack delay properly! usecNow=b65f8f8, timestamp=8b724b7, usecThen=8b724b7
I suppose that the problem in lua script, but i can't check errors in game.
This problem only on dedicated server.
And panorama has a real lags.
For example in test version i create a repeat timer (schedule) in 0.005sec, and he don't has lags, but on dedicated server game(client) has a real lags.
And in console writes this:
[SteamNetSockets] \src\steamnetworkingsockets\clientlib\../steamnetworking_statsutils.h (710) : Assertion Failed: relay ack was pended for 45012033 usec, cannot pack delay properly! usecNow=b65f8f8, timestamp=8b724b7, usecThen=8b724b7
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