Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

Feedback on The Selection Viewport Changes and IK Rigs

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Feedback on The Selection Viewport Changes and IK Rigs

    Since not too long ago from the release of Dota 2 SFM beta, I've been working on a video for the Dota Short Film Contest. I'm making it as professional as possible, and with over 3k hours on the standalone SFM, I've got a lot of experience in posing and animation. So here are the changes of bone selection for what I'd like to call SFM 2
    Camera and selection viewport changes for improved discoverability, ease-of-use and uniformity with other tools (like Hammer)
    • Game camera (aka wasd camera) manipulation now on right mouse drag
    • Moving the mouse into the viewport now automatically previews transform controls (without requiring the ctrl key to be held)
    • Transform control selection in viewport also no longer requires holding the ctrl key


    Now there is a lot of good things that came with the new SFM, mostly surrounding performance- which I have to give the team credit it is TONS better than SFM 1. It's faster in performance, but sadly not the workflow and here's why:

    Removing the holding of ctrl key to enable/disable transform control selection was a really terrible choice. Now everything's on the screen whenever your mouse hovers over the viewport. Need to squint your eyes to see if you got the pose of the model right and that's not the end.
    The core problem is - I want to select a particular bone on a particular model, I have a bunch of other models in the background as well. I select the wrong bone just an inch away from the right one, but the transform/rotation pivot already appeared. You want to click on the correct bone but you can't, because the pivot is in your way and there is no turning it off unless you find an empty spot on the viewport.

    Now on SFM 1, that wasn't the case. You'd hold the ctrl key, the pivot dissapears and you select the bone you wanted. But here, you need to click on a spot where there aren't any bones or the transform/rotation pivot blocking your path to deselect the bone. Then you have to get your mouse back and click on the bone again, and it better be the right bone because you'll have to punish your wrist to hell's end until it is.

    Its frustrating, and I know you can disable selections on models, but that is even more extra work you'll need to get used to, in order to achieve accuracy in your selecting. It takes more time away. Not easy to use at all.

    When it comes to IK rigs, they are actually pretty easy to make and I like that. The problem is you cannot hide the bones you don't need, a character like Legion Commander has all her legs and arms in the unknown section of the animation set, and the unknown section has a lot of useless bones you wouldn't need to animate until you're finished with the body movements. So again it all comes down to that viewport selecting fiasco. Also if anyone know how to make add a hip bone I'd be grateful.
    But please, Valve bring us the option of having the old way of selecting bones. Its way more practical imo.
    Last edited by Arxin; 06-22-2015, 12:06 PM.

  • #2
    Originally posted by Arxin View Post
    When it comes to IK rigs, they are actually pretty easy to make and I like that.
    Is there a link or a tutorial on how to make IK rigs without using other programs?

    Comment


    • #3
      Brother, you right click the wrist bone on the animation set and then simply click "Auto-Attach rig" same with second wrist and right and left ankles, and there you have it.

      Comment

      Working...
      X