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[BUG] Volumetric light with texture causes crash

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  • [BUG] Volumetric light with texture causes crash

    Hi
    After last dota2 update volumetric lights with gobo texture causes sfm(dota2) crash. For example I used "web_02" texture in my project.
    Hope it will be fixed soon, because contest
    Thank you.

  • #2
    Mine seems to work for me using the same things you described: BNL3GsD.jpg

    Vconsole has nothing in it for me when I do this either.

    Comment


    • #3
      Try to disable-enable volumetric after accepting texture.

      Comment


      • #4
        Please fix!
        Dota 2 Content

        Comment


        • #5
          You still need to post the vconsole log if you want any help from devs or other users along with your system information whcih can be found under help -> system information in the Steam client.

          Comment


          • #6
            Vconsole has nothing special.
            Disconnected From 'Localhost:29000'
            Connecting To 'Localhost:29000'
            Also recorded short video with my steps:
            https://youtu.be/DJPy1a1obv0
            Processor Information:
            CPU Vendor: GenuineIntel
            CPU Family: 0x6
            CPU Model: 0x3c
            CPU Stepping: 0x3
            CPU Type: 0x0
            Speed: 3500 Mhz
            8 logical processors
            4 physical processors
            HyperThreading: Supported
            FCMOV: Supported
            SSE2: Supported
            SSE3: Supported
            SSSE3: Supported
            SSE4a: Unsupported
            SSE41: Supported
            SSE42: Supported
            AES: Supported
            AVX: Supported
            CMPXCHG16B: Supported
            LAHF/SAHF: Supported
            PrefetchW: Supported


            Operating System Version:
            Windows 7 (64 bit)
            NTFS: Supported
            Crypto Provider Codes: Supported 311 0x0 0x0 0x0

            Video Card:
            Driver: NVIDIA GeForce GTX 770

            DirectX Driver Name: nvd3dum.dll
            Driver Version: 10.18.13.6822
            DirectX Driver Version: 10.18.13.6822
            Driver Date: 19 May 2016
            OpenGL Version: 4.5
            Desktop Color Depth: 32 bits per pixel
            Monitor Refresh Rate: 60 Hz
            DirectX Card: NVIDIA GeForce GTX 770
            VendorID: 0x10de
            DeviceID: 0x1184
            Revision: 0xa1
            Number of Monitors: 1
            Number of Logical Video Cards: 1
            No SLI or Crossfire Detected
            Primary Display Resolution: 1920 x 1080
            Desktop Resolution: 1920 x 1080
            Primary Display Size: 26.65" x 15.00" (30.55" diag)
            67.7cm x 38.1cm (77.6cm diag)
            Primary Bus: PCI Express 16x
            Primary VRAM: 2047 MB
            Supported MSAA Modes: 2x 4x 8x

            Sound card:
            Audio device: ???????? (Realtek High Definiti

            Memory:
            RAM: 16314 Mb

            Comment


            • #7
              Same shit:

              https://youtu.be/xrITD65UJFM
              Dota 2 Content

              Comment


              • #8
                I'm only able to reproduce it by adding the texture first, then volumetrics, the other way around works for me.

                Steps to reproduce:

                1. Add light to scene.

                2. Add gobo light texture to web_02

                3. Enable volumetrics on light.


                Steps for it working:

                1. Add light to scene.

                2. Enable volumetrics on light.

                3. Add gobo light texture to web_02.

                4. Add jitter to the light.

                Produced result of working (July 5th 2016) 8JXOkx5.jpg

                Comment


                • #9
                  This is fixed, but slipped through the cracks for today's update. Until the next update, you should be able to disable software command lists to avoid crashing.
                  Type this on your console to disable software command lists:
                  r_dx11_software_cmd_lists 0

                  Comment


                  • #10
                    Originally posted by joe_prime View Post
                    This is fixed, but slipped through the cracks for today's update. Until the next update, you should be able to disable software command lists to avoid crashing.
                    Type this on your console to disable software command lists:
                    r_dx11_software_cmd_lists 0
                    Works for me on vulkan with this command. Not sure if the console output is worth anything:

                    [ ]: ] r_dx11_software_cmd_lists 0
                    [ SteamDatagramClient ]: Failed to communicate with routing cluster 'lax'.
                    [ SteamDatagramClient ]: Communications with routing cluster 'lax' established.
                    [ SteamDatagramClient ]: Failed to communicate with routing cluster 'bom'.
                    [ General ]: Ping measurement complete.
                    [ W General ]: CSFMParticleSystemQuery::GetCollisionGroupFromName not yet implemented!
                    [ Developer ]: Unserialize c:\program files (x86)\steam\steamapps\common\dota 2 beta\game\dota_addons\sfmcontest2\elements\session s\supportsclub.dmx took 0.622 seconds
                    [ W SchemaSystemUtils ]: WARNING: Schema upconversion occuring for large data (1310kb): maps/dota_sfm/worldnodes/node000.vwnod
                    [ W General ]: c:\buildslave\source2_dota_rel_win64\build\src\ren dersystem\texturebase.cpp(2089):ResourceHandleToDa ta( ) failed! Falling back to error texture!
                    [ W General ]: c:\buildslave\source2_dota_rel_win64\build\src\ren dersystem\texturebase.cpp(2089):ResourceHandleToDa ta( ) failed! Falling back to error texture!
                    [ ]: VConsole Rejecting Message: 'PHRA'
                    [ W General ]: CSFMParticleSystemQuery::GetWindVelocityAtLocation not yet implemented!
                    [ W General ]: CSFMParticleSystemQuery::GetAnimDecodeRealTime not yet implemented!
                    [ W ToneMapping ]: CTonemapSystem::GenerateRendererData ran out of buckets!!
                    [ W ToneMapping ]: CTonemapRenderer is trying to render with an invalid occlusion query handle. Are we rendering while the screen isn't visible? Look for a previous warning saying we ran out of buckets.
                    [ W ToneMapping ]: CTonemapSystem::GenerateRendererData ran out of buckets!!
                    [ W ToneMapping ]: CTonemapRenderer is trying to render with an invalid occlusion query handle. Are we rendering while the screen isn't visible? Look for a previous warning saying we ran out of buckets.
                    [ W ToneMapping ]: CTonemapSystem::GenerateRendererData ran out of buckets!!
                    [ W ToneMapping ]: CTonemapRenderer is trying to render with an invalid occlusion query handle. Are we rendering while the screen isn't visible? Look for a previous warning saying we ran out of buckets.
                    [ W ToneMapping ]: CTonemapSystem::GenerateRendererData ran out of buckets!!
                    [ W ToneMapping ]: CTonemapRenderer is trying to render with an invalid occlusion query handle. Are we rendering while the screen isn't visible? Look for a previous warning saying we ran out of buckets.
                    [ W ToneMapping ]: CTonemapSystem::GenerateRendererData ran out of buckets!!
                    [ W ToneMapping ]: CTonemapRenderer is trying to render with an invalid occlusion query handle. Are we rendering while the screen isn't visible? Look for a previous warning saying we ran out of buckets.
                    [ W RenderSystem ]: Texture missing shader resource view - returning error texture in CTextureManagerDx11::GetResourceView

                    Comment


                    • #11
                      Originally posted by joe_prime View Post
                      This is fixed, but slipped through the cracks for today's update. Until the next update, you should be able to disable software command lists to avoid crashing.
                      Type this on your console to disable software command lists:
                      r_dx11_software_cmd_lists 0
                      Thank you!

                      Comment


                      • #12
                        Ty a lot!
                        Dota 2 Content

                        Comment


                        • #13
                          The fix went out with today's update, so you should no longer need to set the r_dx11_software_cmd_lists convar.

                          Comment

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