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Flexes break model's normals (.fbx import)

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  • Flexes break model's normals (.fbx import)

    Fresh Pudge .fbx from workshop.
    5690239c3e.jpgc8fa8cf0d7.jpgc33df1aa09.jpg
    Veigar model decompiled from sfm1 and flexes added in Blender
    b44a62ad0c.jpg1a8b0541d3.jpg
    Im using Blender to export model to .fbx and then to s2fm.
    Model is fine but if i use any flex slider, then mesh normals will go crazy.
    You can see how they completely changes shading when flex is used.
    This problem occurs with all flexed hero models from workshop, even if i import fresh .fbx to s2fm without touching it in Blender.
    Last edited by XepocuH; 03-27-2017, 12:58 AM.
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