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QoL idea: a rendering checkbox to force particle systems to be timestep-compliant

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  • QoL idea: a rendering checkbox to force particle systems to be timestep-compliant

    Motion blur (or excessively high framerates) cause issues with certain particle operators (noise vector, oscillate, etc etc) because the engine timestep now goes against what's expected.

    It's possible to instance particles, or copy the VPCFs from the /content/ folder, shoving them into your usermod, going in there yourself with the editor, and disabling the offending operators.

    But what if there was a checkbox that did this "internally" for you at render time? That is, if you tick it, a blacklist of particle operators kicks in and they get skipped... Would be useful for beginners or people who aren't familiar with particles.

    The idea being that, fixing particles so that they keep the same look & motion yourself will always look superior, but there's a quick universal workaround if need be