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The ridiculous counted attribute of gems

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  • The ridiculous counted attribute of gems

    As you can see, this gem has over 1.28 kills. It's very hard for players to get more than 20 kills in one game, and how can it be possible for a player to get 1.28 millions kills? Assume the player could get 20 kills in each game, then he would need 64000 games, if each game is 30 mins, then he would need 32000 hours to play with the hero that has that gem.

    I think a good way to handle this buglike problem is to limit the total kills that a gem can get in each game. For example, a player ask 9 of his friends to play together, and they somehow knows or tired a lot of times to get matched. Then, can a player kill the players in the other team forever if no one quit or push? It is possible to do this, but the get shouldn't count all the kills. I think the reasonable and accredited kills that a player can get in a single game can get is 50 or lower and the gems shouldn't get more than 50 kills counted as well.

    Not only the count of this kind of gem, but of all other gems should be limited for the fair and equitable for all player.
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  • #2
    Its just a number...