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Couriers Run loop not looping properly bug

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  • Couriers Run loop not looping properly bug

    Posting here as I was told the other location was the incorrect forum. Feel free to delete the other post for organization.

    A couriers Run animation loop isn't looping correctly on import. its looking like there is an additional frame being used at the end of the cycle

    lets take my run loop:

    its length is a 1-33 frame loop. with 33 and 1 being the same key.

    I exported fbx with frames 1 to 32

    in dota when stepping though the keys using "force anim cycle" it looks like its adding a duplicate frame 1 after frame 32 when you scrub to the end of the keys using "force anim cycle" as if there is a frame 33

    further testing...

    baked my anim keys down to a 1-32 frame loop. no double keys etc.

    same result in dota. there is defiantly a repeated frame effect happening on the last frame of the loop once imported into dota. the strange thing is that ive only noticed this on the RUN loop.

    Video uploaded explaining and showing the issue:

    the strange thing is that i have other animations looping fine. ie. idle rare... idle etc. its only the RUN that seems to be having issues which is bizarre.

    my current workaround is to export out a massive 600+ frame animation so the loop is less apparent.