The custom particle effects and sound of the Kindred of the Iron Dragon immortal for Dragon Tail were never updated to the projectile.
1. The particles appear instantly on cast, which makes it look instant which it isn't. The effects should either happen on impact, or removed, and the projectile particles get a new custom effect.
2. The camera shake on the target happens upon cast, which is nonsense as well. The shake should happen on impact.
3. The custom sound plays on the caster upon impact, instead of the target. The sound should come from the target, not the caster.
1. The particles appear instantly on cast, which makes it look instant which it isn't. The effects should either happen on impact, or removed, and the projectile particles get a new custom effect.
2. The camera shake on the target happens upon cast, which is nonsense as well. The shake should happen on impact.
3. The custom sound plays on the caster upon impact, instead of the target. The sound should come from the target, not the caster.