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end-of-match item drops are confusing

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  • #31
    12 games played, 10 games won but didnt get anything. well I suppose I dont mind but in 1 game a feeder got an uncommon stuff. how cool is that.

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    • #32
      To be honest, i was a little confused at first, did not realise the items dropping to the right were not items I had won (because I am paying focusing on the item and what/who it is for - as opposed to reading the name on the bottom which was not overly obvious). Which is ok, took about 5-6 games to realise what was mine (on the left) and what were others (on the right). Even my flatmate who sits right next to me was dazzled about it (he even did not notice the names on the bottom until I pointed it out to him). I wouldn't say intelligence has anything to do with it. It is about the way the message is delivered. I kind of agree, that perhaps a coloured backing to the items which would help easily identify the difference between your won item and another players won item.

      I like the idea of winning items as it does promote the store, and I also agree that perhaps trading would be a valuable addition to the game. Certainly does give the game a whole new dynamic attribute.

      Agreed with the initial posters view. Help identify the owner of the items won some more.

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      • #33
        Items that YOU earn should be shown first.

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        • #34
          ooooo thats how it works. i kept thinking IIII got those items but cuz of bug cant see them in the back pack. pfff . yea bump to this thread.

          FIX MMR POINTS TO BE AWARDED FOR INDIVUDUAL PERFORMANCE RATHER THAN WHOLE TEAM SHARING THE FATE FOR THE FEEDER AND VICE VERSA. SO THAT YOU CAN HAVE +VE MMR POINTS EVEN AFTER A LOSS IF YOU DID REALLY WELL.
          ADD THE SURRENDER BUTTON SO THE CRUSHED TEAM DOES NOT WASTE >10 MINS AFK AT FOUNTAIN
          ADD SIZE CUSTOMIZATION FOR THE HUD.

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          • #35
            +1

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            • #36
              +1 i've already suggested this once and i still like the idea although mine was more along the lines of just no sound / visual effects ^^

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              • #37
                doesnt the sound and visual effects scale to the rarity of the item? Or is it just mythical that has the rays shooting out of it and the sound

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