rgb 81, 179, 80 should be pretty visible; however, compared to the regular badger, there's absolutely no difference to be seen. Bug, or might it have to do something with my client's gfx settings?

EDIT: having just seen this thread, it also appears as if the "equip player loadout" function called from within the backpack does not work properly. Got the gazing badger today and equipped it via the backpack, yet the one selected (determined as described in said thread) was still my old gaze-less one, as I just now noticed. That being said, it is possible that the gazing vfx are merely missing in the "preview", which I would have to check...

UPDATE: The effect's missing in the preview only.