Hi guys i'm a Dragon Knight player since the birth of DotA, now i am on DotA 2 and i have found some bugs...
1 Bug: When you are really closer to an enemy (obviously the targected enemy must be in front of you) and use breathe fire this enemy is not affected by the fire dmg..(try it i can post a replay or an image).. this is really annoying and cause a lot of miss kills
2 Bug: When you click to breathe fire to a targected unit, you must be more closer to him to start casting the fire compared to dota 1 (but the final range is the same)
3 Bug: the fire is a lot more slower compared to dota 1 and this cause that the enemy can go out of the range and survive..in dota 1 the fire maximum extension was reached instantly..so for obtain the same result the fire range must be longer (1050 instead of 900 for example..)
Thanks for your attention
1 Bug: When you are really closer to an enemy (obviously the targected enemy must be in front of you) and use breathe fire this enemy is not affected by the fire dmg..(try it i can post a replay or an image).. this is really annoying and cause a lot of miss kills
2 Bug: When you click to breathe fire to a targected unit, you must be more closer to him to start casting the fire compared to dota 1 (but the final range is the same)
3 Bug: the fire is a lot more slower compared to dota 1 and this cause that the enemy can go out of the range and survive..in dota 1 the fire maximum extension was reached instantly..so for obtain the same result the fire range must be longer (1050 instead of 900 for example..)
Thanks for your attention

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