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Strange Item Suggestions

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  • #16
    Generally we've tried to make strange stats that everyone on your team is happy about. "Failboats" might not be good because it could encourage people to failboat intentionally. On the other hand, a stat that tracks how many people you've boated would encourage getting really good boats that hit the entire enemy team.

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    • #17
      Juggernaut - Total time spinning
      Total number of omnislash bounces
      http://www.youtube.com/user/swordzzzzz

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      • #18
        Creep stats over your entire Dota career.

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        • #19
          They should all be things that just happen naturally and are pleasing when they do happen.

          Puck - Spells avoided by disjointing with Phase Shift or Ethereal Jaunt
          Pudge - Teammates saved by hook. (Counts when teammates are low life and being chased by an enemy hero)
          Tiny - Heroes killed by double avalanche combo.
          Gondar - Heroes killed in 1 hit from full HP.
          Tidehunter - Times you ravage 5 enemy heroes simultaneously.
          Tidehunter - Stuns or Disables dispelled by Kraken Shell.
          Earthshaker - Successful pins/blocks with Fissure.
          Earthshaker - Echo slam kills on Broodmother/Phantom Lancer/etc.
          Sven - Storm Hammers landed on 3+ heroes.
          Clockwerk - Long-range rocket kills.
          Ursa - Roshan kills.
          Pugna - Kills with Netherward.
          Last edited by Mittsies; 06-01-2012, 06:12 PM.

          Originally posted by CvP
          retards don't count as people.

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          • #20
            Beastmaster (Clearing) - Number of trees destroyed by axes
            Dark Seer (No air, no life) - Number of trees destroyed by vacuum

            Lich (Chain reaction) - Average number of heroes affected by ultimate

            Queen of Pain (Argh, that feels good) - Total amount of damage taken as QoP

            Veno (Little helpers) - Number of wards placed
            Veno (Tower attacker) - Number of towers killed by wards
            Veno (Slowly but steady) - Poison damage dealt to enemy heroes
            Veno (A venomous one) - Number of times all five enemy heroes have been hit by ultimate

            Anti-Mage (Magic sucks!) - Amount of mana burned
            Anti-Mage - Amount of magic damage absorbed by passive
            Anti-Mage - Distance traveled with blink

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            • #21
              Originally posted by GreenMarine View Post
              Generally we've tried to make strange stats that everyone on your team is happy about. "Failboats" might not be good because it could encourage people to failboat intentionally. On the other hand, a stat that tracks how many people you've boated would encourage getting really good boats that hit the entire enemy team.
              But wouldnt this affect gameplay?

              I mean, it could also cause some players to choose not to use boat in certain situations which would benefit the team (e.g most important enemy carry), trying to save it for an occation where more enemy heroes (e.g 3 support heroes) are present... It is, of course, very situational, but still I believe in this example (and many similar examples) it can affect gameplay (in both directions).

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              • #22
                How about with Unusual items? How i can obtain that's items?

                I hope moderators/Admins please make sticky this thread because useful and prevent make new thread similar like this..
                Last edited by m4rx; 06-01-2012, 05:44 PM.
                Its very idiot to quit play dota 2/TF2 if only problem with comestic items

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                • #23
                  I have a sugestion for an item, Amulet of Greed which would add up all the money incoming from instances such as:
                  -Midas gloves
                  -Goblin's greed
                  -Track

                  And so on. Only instances that give bonus gold though, death pact per example not.

                  Complementary suggestion: Give the amulet a rank based on the gold harvested by the rules above.
                  The amulet could then be exchanged for a random item by these levels:
                  -A new amulet would be called Beggar's Amulet of Greed, can't be exchanged for any item.
                  -When the 10k gold mark is reached the amulet becomes Crumble Eater's Amulet of Greed and can be exchanged by a random common item.
                  -When the 30k gold mark is reached the amulet becomes Modest Saver's Amulet of Greed and can be exchanged by a random uncommon item.
                  -When the 70k gold mark is reached the amulet becomes Creep Punisher's Amulet of Greed can be exchanged by a random rare item.
                  -When the 150k gold mark is reached the amulet becomes King of the Jungle Amulet of Greed can be exchanged by a random mythical item.

                  If you guys enjoy the suggestion I'll happily work more into it.

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                  • #24
                    These strange counters must be counted only on public matching, just like win/loss stats! (just to be clearly obvious)


                    Chen and Enchantress: Creep abilities used.
                    +1, especially if used correctly. Or simply damage done by creeps.


                    Chen: Number of heroes sent back to pool
                    please no i think you can see an obvious problem.


                    Are there strange couriers? Gold worth of items delivered.
                    Num of different items delivered would be good enough.


                    Pudge: number of well placed hooks
                    long hooks would be better, like more than x units.


                    - Dazzle: Num of heroes saved (when otherwise they would be dead; if dead by enemy heroes even better)


                    - All: Num of aegis steal (when the other team kills roshan and you get the aegis)


                    - All: Total vision provided. This requires good sentry positioning.

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                    • #25
                      Item suggestion:
                      Since there is going to be a "Play with a mentor" option, i suggest creating a "Student Belt" that can be customized with strange parts.

                      This would help mentors since they could create a temporary item (eg. 5 games) which would track certain stats, like kills, assists, and any other suggestions the community suggests in this thread.

                      Comment


                      • #26
                        Originally posted by Swordz View Post
                        Total number of omnislash bounces
                        That is already implemented, my sword does that :3

                        Total number of HP's healed by Jugs Ward.
                        Total number of crits for heroes that can do them passively.
                        Originally posted by vladhood
                        boy im glad all these qualified and educated game designers have come to the forums to help dota 2 grow

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                        • #27
                          Alchemist: Numbers of Max duration Stuns used on enemies.
                          Alchemist: Gold collected from Goblin's Greed.

                          Lifestealer: Amount of HP allies healed from Open Wounds.

                          Puck: Amount of spells avoided by Phaseshift.

                          Silencer: Amount of Intelligence stolen.

                          Bane: Duration enemies have been sleeping/are fiend's gripped.

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                          • #28
                            Windrunner: Damage/attacks evaded by windrun.
                            Windrunner: 2 for 1//3 for 1s for Power shot. *double or triple kills by power shot*

                            Enchantress: Damaged healed by sprites.
                            Enchantress: Enemies slowed by untouchable.

                            Brewmaster: Enemies soaked (like Sniper's jarate) by drunken haze

                            Tiny: Enemies stunned by passive

                            Drow and Death Prophet: Heroes silenced (or 2+ more heroes silenced at once).

                            Kunkka: Kills with Tidebringer (or damage total done)

                            Supports: # of wards countered (destroyed)
                            Last edited by jayjay; 06-02-2012, 08:39 AM.

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                            • #29
                              Mirana: Number of landed arrows + average stun time (distance)

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                              • #30
                                Tinker:how many times you cast rearm
                                Bane:How many people you nightmared
                                Weaver:Times you cast time lapse
                                Ancient Apparition:How many kills you got with Ice Blast
                                Syllabear: How many times you cast return or spawned spirit bear
                                I'm think I'm finally out that Brazilian part of dota.

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