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Traded strange inv cape - it lost the kill count

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  • Traded strange inv cape - it lost the kill count

    Hi, after getting strange cape of the dark magic for invoker with 70 kills, it became 0 again after the trade.

  • #2
    Intended.

    Comment


    • #3
      Yes, this is currently the intended behavior (they work the same way in TF2). We're intended to change the strange system to a new rune & slot system that will let you take strange stats out of items and move them around, but that's still a ways out. At that point we might re-examine clearing strange values on trade.

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      • #4
        Originally posted by BrandonReinhart View Post
        Yes, this is currently the intended behavior (they work the same way in TF2). We're intended to change the strange system to a new rune & slot system that will let you take strange stats out of items and move them around, but that's still a ways out. At that point we might re-examine clearing strange values on trade.
        Wow, that would be nice!

        It would be even nicer though if there was a way of making any item strange (think parts, or a strange modifier scroll bought via store). Everyone has an item they prefer, and currently the chances of it being strange are almost 0.

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        • #5
          Originally posted by BrandonReinhart View Post
          Yes, this is currently the intended behavior (they work the same way in TF2). We're intended to change the strange system to a new rune & slot system that will let you take strange stats out of items and move them around, but that's still a ways out. At that point we might re-examine clearing strange values on trade.
          Wow really? That's pretty cool, but what am I going to do with my modifiers? I'm hoarding them because they're no longer available.... please don't make them worthless
          sigpic

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          • #6
            Originally posted by polkunus View Post
            Wow really? That's pretty cool, but what am I going to do with my modifiers? I'm hoarding them because they're no longer available.... please don't make them worthless
            Look at him, not even pretending he's not a hoarder
            Last edited by andzie; 06-10-2013, 01:29 PM.

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            • #7
              @ Brandon Reinhart:
              I don't like that idea.

              If a new strange item comes out I want everybody to have a fresh start at collecting killcount for that strange item. That way you can compare and compete with your friends.
              But if you can just shift your killcount around then it just shows who has been playing more. (Which already can be seen at playtime in Steam)
              James "2GD" Harding's career as a Dota 2 host on Valve events
              * 25.02.16 - 26.02.16
              Spoiler: 


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              • #8
                Yep, Strange modifiers' counter should be just for the person owning the item. Otherwise it beats the purpose.

                Comment


                • #9
                  Originally posted by BGDaemon View Post
                  Yep, Strange modifiers' counter should be just for the person owning the item. Otherwise it beats the purpose.
                  I don't think they are going to change that.

                  What's bugging me is that they want to make a system where you can shift strange stats from one item to another. So if new strange items come out people already have 100+ kills on those item.
                  James "2GD" Harding's career as a Dota 2 host on Valve events
                  * 25.02.16 - 26.02.16
                  Spoiler: 


                  Comment


                  • #10
                    Originally posted by GermanViet View Post
                    I don't think they are going to change that.

                    What's bugging me is that they want to make a system where you can shift strange stats from one item to another. So if new strange items come out people already have 100+ kills on those item.
                    I was referring to:
                    Originally posted by BrandonReinhart View Post
                    At that point we might re-examine clearing strange values on trade.
                    I think it would be wrong if they do it. Actually, I think the system is nice as it is and doesn't need further 'improving'.

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                    • #11
                      Oh.. I am sorry I somehow didn't read that point.

                      I am 100% against that. Getting Kill Counts because you are a trader? You have to earn that yourself!
                      James "2GD" Harding's career as a Dota 2 host on Valve events
                      * 25.02.16 - 26.02.16
                      Spoiler: 


                      Comment


                      • #12
                        The design would be for moving stats across items you own, not necessarily trading runes with stats to someone else. I won't really go into details on it here, though, because its still a ways out.

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                        • #13
                          Rolf, so you pay for kills on strange invoker items?

                          Comment


                          • #14
                            is the reason why you guys aren't releasing the WR strange items because Strange items are really buggy in general?

                            Comment


                            • #15
                              I understand this would be somewhat like games such as Diablo, where each item has a certain number/type of slots and you can socket/remove runes from it? If that's how it works, and you start releasing more types of runes for all the heroes, I think it could be interesting to have "rune-only chests", like Rune Bags or something, only containing runes, perhaps with a cheaper "key".

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