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[Suggestion] Cheaper Items in the Dota 2 Store

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  • knurlhelm
    replied
    +1

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  • duhlopes95
    replied
    +1

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  • BGDaemon
    replied
    Originally posted by Kuroku View Post
    People pour hours into the items they make, for an average of an hour of work at minimum wage, you can buy a set that probably took a few months to make.
    In some countries (in Europe!) the minimum wage is €0.9/hour. Which set can you buy with that money?
    I agree that the intellectual work behind SOME of the items is huge, but still your statement was waaay over.

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  • Kuroku
    replied
    People pour hours into the items they make, for an average of an hour of work at minimum wage, you can buy a set that probably took a few months to make.

    Leave a comment:


  • Dreams-Visions
    replied
    Originally posted by arenaboy007 View Post
    Right now, steam is running a sale and some new games can be sold for as low as $4-$10. Makes dota2 item set prices look more ridiculous.
    Dota2 needs to lower the prices or put up occasional sales.
    It's been like that for years with their first F2P game, TF2. Even now, there are $10-$30 items in the TF2 store.

    They may slow down on the aggressive pricing of sets (anything above $14 should be mythical and have a custom effect and/or custom animation), but as with any market people will have to speak with their wallet in order to realize that sort of change. They wouldn't be pushing $16 for new Mythical sets if people weren't buying them.

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  • arenaboy007
    replied
    Right now, steam is running a sale and some new games can be sold for as low as $4-$10. Makes dota2 item set prices look more ridiculous.
    Dota2 needs to lower the prices or put up occasional sales.

    Leave a comment:


  • dt4ngy
    replied
    Come on Valve...I really want to buy some sets, but I don't have such a disposable income..

    Leave a comment:


  • bay
    replied
    Originally posted by IceSoul View Post
    the price are high = the people buying items with keys.

    valve need sale price. offer -50% or -75% like games.
    +1 to sale price.

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  • IceSoul
    replied
    the price are high = the people buying items with keys.

    valve need sale price. offer -50% or -75% like games.

    Leave a comment:


  • NoSe_SenS
    replied
    BTW : is it will come store discount just like on last summwer when shittil summer box existed, so many discount including courier, fireborn odachi just $2.99 that time

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  • NoSe_SenS
    replied
    +1
    price today is ridiculous

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  • Animalgreed
    replied
    +1 we really need item sets and courier to be cheaper.

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  • ChocolateWaffle
    replied
    Adding to this as well, today's new items are even more proof that prices are getting ludicrous. I don't "care" if quality of items in the workshop has gone up, some of these prices are starting to get silly. Either lower older ones when you introduce new ones, or set fixed prices per rarity of the item or a set's contents (not whatever arbitrary rarity you assign the set, like an all uncommon set + 1 mythical making the whole set mythical and worth 14€). Rethink the whole rarity-pricing system, make more simple models common and worth say, 50 cents, increasing by 1€ per level of rarity, or something like that, otherwise prices will only increase in the future. Last few months it's been all rare or higher, with very high prices and it's starting to get annoying.

    Just replan the whole item and store system. Rethink what items deserve which rarity and what prices would be fair for each rarity. Hold periodical item and set sales on the store (Like, each week 1 set + 5 random individual items). And perhaps, even lower a bit the bar on the workshop. Lately we mostly see things from the top 5-6 workshop contributors because their models are the best (or tend to atleast), they get ingame, have rare+ qualities and are expensive in the store. Give a chance to other contributors as well, there's a ton of good items out there that may not be as godlike as the ones that get in, but are still nice enough to make the cut. Give those items and sets the common-uncommon rarity and fairer prices, like 3-6€, early sets did that a lot, sets since polycount don't.

    One last suggestion would be to keep items across a set on the same rarity, unless a piece has a special effect, like TA's veil. Let each hero atleast have 1 full common set, 1 full uncommon, 1 full rare and 1 full mythical. Not 4 mythical sets, all with common bracers and perhaps a couple rare/uncommon pieces. I know the community may rage, like with all the fiddling with the Dragonclaw Hook, but I'd still encourage a one time switcheroo of rarity/prices/avaliability across the board and shrug it up until people adapt, this is a beta after all.


    As a final TL;DR of what I'd consider the most important: Keep rarity-price relation consistant. spread rarity around more, for entire sets, I'm sick of getting a thousand common bracers and not a single weapon because they are all rare. And lastly, add more items at once. Try to add to every rarity, give chances to minor workshop contributors with not-so-crisp models by giving them cheap prices and common rarities, instead of just accepting the elite amazing sets that become mythical and $10+.
    Last edited by ChocolateWaffle; 05-30-2013, 03:18 PM.

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  • xDeXTeRx
    replied
    +1

    Totally agree with you, I realy want to buy some new sets, but they are too much overpriced compared to the old ones. When I realize, why would I pay that much of money to a simple Cosmetic Itens, it's pretty cool, yes it is, but you can buy some new good games, new good hardwares if you count how much you spended in these things. If they get more lower, of course I would be problably spending 20$ a month buyin like 2 or 3 new sets.

    Believe Valve, just like this Compendium, you would be getting even more money if the new sets was lower price. I know a lot of people who wants to buy them, but are stoped by the price.

    Sorry for my english.
    \o

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  • dt4ngy
    replied
    Originally posted by SeivousBeast View Post
    People have been paying so they've continued raising prices. Once people quit buying they'll lower them again until they find that "right price." It's just like any business, this is part of the beta testing as well.
    Not many betas allow you to buy items, much less items at over $20 USD each. Valve has already stated that they do not consider this game a beta any more, and it just plain doesn't make sense when mythicals are worth less than rares, when you release items that bug the game up for profit and still price them high. It's not ethical nor smart to charge so much yet do so little to make it worth it.

    I understand your point of view, but to me, Valve has already crossed over so much and done so little to make these items work that they just cannot place the items' value so high without giving something. The people that make the items MAKE the items, and all Valve/ Icefrog chooses is to put it into the game and put a number on it. They're not doing a lot. They're doing less than the bare minimum (making the items work as they should) and charging far past the maximum for it.
    Last edited by dt4ngy; 05-27-2013, 02:33 AM.

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