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Importer registers Warlock's Golem polygon limit incorrectly

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  • Importer registers Warlock's Golem polygon limit incorrectly

    I just attempted to test my Warlock golem in-game and ran into this issue;


    The importer states the polygon limits are 1200 and 2400 for the LoD1 and LoD0 respectively whereas the Technical Requirements page for Warlock has them listed as 3500 and 6500.
    Attached Files

  • #2
    Hmm this is the same - just curious if the poly limits for the Golem have actually changed?

    Comment


    • #3
      I was wondering about this as well.

      Aside from that, it would be really nice to have some of the poly budget for the offhand urn (low700- high1500 triangles) be reallocated to the staff (300-500). Since it takes up so much more screen space it'd be really handy!!!

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