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Is there any way to partially overwrite Think()?

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  • gerlaic
    replied
    I was overwriting ability thinks and it's really hard to keep channeling an ability unless I overwrite the bot_*.lua to force him stop moving. But then it loses the movements abilities that the native bots are doing and I need to code it myself.

    Leave a comment:


  • The Nomad
    replied
    Only by using modes. But that's limited to the mode's context (i.e. warding, rune, farming etc.)
    Another method is to use ability and item usage overwriting.

    You can't just say "if the enemy Timbersaw suicides with bloodstone then all 5 (or 4 if there is a human) of our team suicide to the enemy fountain, else, act like normal native bots".

    If you want to use native bots for most of the decision making, it's mostly based off context, not "one" specific condition or rule.

    Leave a comment:


  • gerlaic
    started a topic Is there any way to partially overwrite Think()?

    Is there any way to partially overwrite Think()?

    What I want to achieve is

    If #certain conditions# then
    #do something#
    else
    #do what the default will suggest#
    end

    Right now if I add anything under Think() it will overwrite everything

    Thanks
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