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What the hell happened to matchmaking since launch?

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  • What the hell happened to matchmaking since launch?

    I just played a game in the Very High skill bracket, 2 players went on and fed every respawn and kept talking on voice chat in russian and of course we lost the game with an 8-60 score 15 minutes in. And after that i checked their profiles, both of them had 17 wins. How can this happen, what the hell?

  • #2
    Originally posted by venomst1ng View Post
    I just played a game in the Very High skill bracket, 2 players went on and fed every respawn and kept talking on voice chat in russian and of course we lost the game with an 8-60 score 15 minutes in. And after that i checked their profiles, both of them had 17 wins. How can this happen, what the hell?
    It isn't safe to play without a 5 stack.

    Valve's matchmaking averages the skill level of all players together for the purposes of teams.

    The developers believe that the best players are able to carry their weakest, trashcan, feeding teammates versus an average team.
    Over 300 major bugs. The Ancient BD 'feature.' Mute System: win rate directly correlated to amount of muted players on each team.
    Developers have no backbone or heart, consistently browse threads about controversial topics awaiting a developer reply, never answer.
    It couldn't get any worse. Valve should be given the benefit of a doubt?
    I was wrong. Quickcast.

    Comment


    • #3
      300 wins + 0 wins < 150 wins + 150 wins. Putting a pro and a noob on same team against two average player is not the meaning of balance. No matter how good you are you cannot stop noobs from feeding, its basically 1v2. Stop putting new players with better players. put them with their own level players. when they get better they can matchmake with better players. 1 noob is all it take to ruin a single game..really.

      Comment


      • #4
        Originally posted by Mvstery View Post
        300 wins + 0 wins < 150 wins + 150 wins. Putting a pro and a noob on same team against two average player is not the meaning of balance. No matter how good you are you cannot stop noobs from feeding, its basically 1v2. Stop putting new players with better players. put them with their own level players. when they get better they can matchmake with better players. 1 noob is all it take to ruin a single game..really.
        Valve isn't stupid, they know their system is bad and they could fix it if they wanted to. They are doing it intentionally in-order to artificially create a "~50%" win rating for everybody so that bad players don't lose too much, feel bad, and quit. All valve cares about is trying to attract the LoL crowd and sell them more hats.
        Ladder = gives players incentive towards winning. Encourages team work, cooperation, and less selfish play.

        Mute system = Discourages the majority of communication outside of miss calls, removes accountability, and gives bad players the ability to bully anyone they wish.

        Makes perfect sense to me when you consider that Valve wants to make the game as casual as possible in-order to compete with League of Legends and sell more hats.

        Comment


        • #5
          That's just your assumption.

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          • #6
            Originally posted by Destro View Post
            Valve isn't stupid, they know their system is bad and they could fix it if they wanted to. They are doing it intentionally in-order to artificially create a "~50%" win rating for everybody so that bad players don't lose too much, feel bad, and quit. All valve cares about is trying to attract the LoL crowd and sell them more hats.
            I kinda have to agree, I cannot see any other reason behind the current system. It brings into doubt much of the skill of the so-called "pro" players. If most of them have been teamed up for their ladder play for the past 2 years, I wonder how many of them were merely carried there by stomping 5 man solo queuers.
            Remove the report system please. It's unnecessary, unwanted and not working.

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            • #7
              Hi, thanks for posting this thread.

              I have 1700+ games played with 892 wins (~52% win) and since the game was released, I have been matched with people that have 10-150 wins. These people are all very new to this game (they told me this themselves) and the games have been extremely low skill with players not knowing basic mechanics like carrying TPs, warding, defending towers, and using abilities in teamfights. I don't know why this has begun happening, never in my 1700 games has it been this bad and it is completely ruining my playing experience. I hope Valve addresses this issue very soon because I simply have no will to play anymore when every game is a crapshoot like this.

              Comment


              • #8
                Originally posted by Destro View Post
                Valve isn't stupid, they know their system is bad and they could fix it if they wanted to. They are doing it intentionally in-order to artificially create a "~50%" win rating for everybody so that bad players don't lose too much, feel bad, and quit. All valve cares about is trying to attract the LoL crowd and sell them more hats.
                The easiest way to fixing this is putting noobs with noobs. Then noobs won't lose as much. So your assumption is flawed.

                Originally posted by sizzleby View Post
                Hi, thanks for posting this thread.

                I have 1700+ games played with 892 wins (~52% win) and since the game was released, I have been matched with people that have 10-150 wins. These people are all very new to this game (they told me this themselves) and the games have been extremely low skill with players not knowing basic mechanics like carrying TPs, warding, defending towers, and using abilities in teamfights. I don't know why this has begun happening, never in my 1700 games has it been this bad and it is completely ruining my playing experience. I hope Valve addresses this issue very soon because I simply have no will to play anymore when every game is a crapshoot like this.
                Right? My matchmaking has been great when the game was still in beta. Now it suck ass.

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                • #9
                  Originally posted by Mvstery View Post
                  Right? My matchmaking has been great when the game was still in beta. Now it suck ass.
                  Exactly. It's like someone hit a switch that completely changed how matchmaking was run. Obviously people have always complained about it, but I was generally content with how it was. Sure, you get people that feed all the time but at least they are experienced and know how the game works. You also had one-sided games but it is impossible to evenly distribute skill in a game like Dota that has so many variables.

                  Now it's just complete trash.

                  Comment


                  • #10
                    Originally posted by Mvstery View Post
                    300 wins + 0 wins < 150 wins + 150 wins. Putting a pro and a noob on same team against two average player is not the meaning of balance. No matter how good you are you cannot stop noobs from feeding, its basically 1v2. Stop putting new players with better players. put them with their own level players. when they get better they can matchmake with better players. 1 noob is all it take to ruin a single game..really.
                    I would guess after all this time the system tries to get guys close to each other in a very short timeframe if it fails it goes ahead, and vastly overrates even the slightest difference from 50% winrate then it distributes them randomly ingame only accounting for stacks that queued together. You can easily have overall 3000 win vs 100 win teams from what i saw so far, but most common stomp is when enemy has 2-3 times your wins, and i mostly play soloq so stacks didn't hold it back. One guy having 50x times or more win than the lowest win guy and one side has 3x times or more wins or more than the other is like every 3th game.
                    Last edited by nadaga; 07-13-2013, 07:26 PM.

                    Comment


                    • #11
                      Originally posted by Mvstery View Post
                      300 wins + 0 wins < 150 wins + 150 wins. Putting a pro and a noob on same team against two average player is not the meaning of balance. No matter how good you are you cannot stop noobs from feeding, its basically 1v2. Stop putting new players with better players. put them with their own level players. when they get better they can matchmake with better players. 1 noob is all it take to ruin a single game..really.
                      Win count doesn't mean skill.

                      Try it yourself. Go create a new account. Are you suddenly much worse at DotA?
                      To avoid LPQ:

                      Don't draw attention to yourself
                      Don't use voice or chat except for 'ss'
                      Mute all at lvl 1
                      Only play in parties
                      Get alternate accounts
                      Limit your usage to one or two games per day per account
                      Don't play too well
                      Don't play on Sunday or Monday
                      Wait until the developers reset LPQ status

                      If you're getting matched with trolls or feeders:

                      You may have been placed in a hidden pool. There is no known way out of this, apart from moving to a different account.

                      Comment


                      • #12
                        There is a very easy explanation for that. There are probably quite a few players from the beta that may have been able to finally convince their friends to play the game after it has been released. Even if it would probably be better for them to just play some bot games and then some solo MM in order to learn the basics and get familiar with the game overall, they probably just want to play together(cant really blame them if you ask me). These players are now getting matched up with your team that probably consists of an equally mixed up team which might just work out to create a balanced match(if your lucky). In most cases though it will make for a shitty game for pretty much everyone involved. The way how I deal with situations like this is just to come to terms with the fact, play it out trying to make the best of it. There is really not much that can be done about this in my opinion without heavily limiting options of new players which cant obviously be a solution.*

                        I am 100% sure that Valve is doing their best to improve the MMR in order to reduce chances of something like that happening to a minimum. Its just not that easy as DotA is a really, really complex game and even if the teams are properly balanced there are always a lot of other factors to take into account(people trying new heroes, drafting related imbalance, people having a bad day...) which cant possibly be regarded beforehand. Like someone said, 5-stacking is obviously the best way to avoid this all together. Even if you don't have 4 friends to play with, there are plenty of options to find people to play with using either the new guild system, the chat or even community sites like teamliquid.net for example.

                        *Taking all this into consideration I feel like the system works pretty well in its current state. In my opinion its totally worth it to play around 15-30 either decent or bad games before having one of the most epic back and forth games that go to the 75 minute mark and may included every single rax being destroyed. We all experienced this more then just a few times and for me personally it is one of the most important reasons I fell love with this game over and over again and frankly, I am pretty sure I'm not alone.

                        (edited several times through terrible English skills)
                        Last edited by Sven58; 07-13-2013, 10:12 PM.
                        "We don't take kindly to people who don't take kindly around here..."

                        Comment


                        • #13
                          OK i have to agree that since launch, mm has been horrible. Every match totally one sided. WHAT THE HELL HAPPENED.

                          Comment


                          • #14
                            What happened is that Valve is employing the same matchmaking system as HoN (used to) have: give newbies average MMR, throw them to the lions. (As opposed to LoL, where newbies are expected to be low skilled, but the system gives them a huge rating increase if they are found to be smurfs)

                            The difference is in HoN 1/ there were few newbies, so they played with and against 9 skilled players and lost their way down the ladder 2/ you could SEE YOUR MMR.

                            Comment


                            • #15
                              Originally posted by Enai Siaion View Post
                              What happened is that Valve is employing the same matchmaking system as HoN (used to) have: give newbies average MMR, throw them to the lions. (As opposed to LoL, where newbies are expected to be low skilled, but the system gives them a huge rating increase if they are found to be smurfs)

                              The difference is in HoN 1/ there were few newbies, so they played with and against 9 skilled players and lost their way down the ladder 2/ you could SEE YOUR MMR.
                              So you're saying the huge influx of new players that came with Dota 2's release is the reason for the extensive skill differences in matchmaking recently?

                              Comment

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