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New Matchmaking

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  • New Matchmaking

    After playing for a while testing the new matchmaking I need to say:

    GOOD JOB

    Thanks for take our comments and feedback to improve the matchmaking, no more 50% win rate, no more playing alone vs 5 dudes playing together, things like that.

    I created a lot of threads trying to give some feedback about the old matchmaking (worst thing I ever seen before), but now thats the past.

    Playing with people in your level, I played 7 games ..... couriers, wards!, good picks!, good game!, good fights!, not easy ! a real GOOD GAME.

    If you enjoy it like me please, leave your comment for this good job. Is a great step in dota2 community really apreciate this, thanks again!.
    409
    Yes! is amazing!!! cool change
    23.23%
    95
    No! I dont see any change at all.
    63.33%
    259
    I dont test it yet but but looks interesting
    13.45%
    55

  • #2
    I still got 600 win vs 60 win players. I know that wins are not representative, bla, bla, but we stomped them hard. Last game was ok though. Aside from Skeleton King taking Ageis -_-'
    Last edited by Ljud; 07-18-2013, 05:43 PM.

    Comment


    • #3
      Even if it does work (to some extend), it still can't explain why it take two years to realise and admit such obvious flaws, and to derive such obvious 'fixes', on a very core (if not most important) part of the game that directly affects player experience. This amazes me personally.

      People seriously need to reflect, improve their analytic skills/processes, and to stop treating the entire player base as complete liars and retards.
      Last edited by endario; 07-18-2013, 06:08 PM.

      Comment


      • #4
        Sweet, I'm really excited to try out the new matchmaking. Too bad I already played 4 hours this morning. I won't be able to sleep tonight xD

        Comment


        • #5
          >I still got 600 win vs 60 win players.

          If you post a match ID, I might be able to help explain why it decided to form the match. Either it will help us improve the tuning, or there's probably some piece of data that makes it make sense that we are not exposing.

          We are looking for a way to provide information to players to help them understand why matches were formed in a way that doesn't lead to abuse of whoever the "worst" player is (according to whatever metric is preferable to the person giving the abuse). In the meantime, walking through some particular matches will help us better understand where it's still getting things wrong, or educate players about how it's making its decisions.

          Just to clarify, there was never any "win rate" calculation. Ever. It is true that a goal of matchmaking is to make even teams, so that the odds of the Radiant winning any given match is 50%. The matchmaker also will raise your Elo and try to put you in players of equivalent skill, which indirectly tries to get the win rate to 50%. However, it has never looked at your historical win rate and, for example, put you in a game where it knew that you were expected to lose, to end a winning streak, or given you a stomp to end a losing streak.

          Comment


          • #6
            What new matchmaking? I have around 300 wins, my last game was a complete stomp, we won without any challenge at all, makes sense because I was matched against 60 > 100 wins players.

            Comment


            • #7
              Originally posted by fletcher View Post
              >I still got 600 win vs 60 win players.

              If you post a match ID, I might be able to help explain why it decided to form the match. Either it will help us improve the tuning, or there's probably some piece of data that makes it make sense that we are not exposing.

              We are looking for a way to provide information to players to help them understand why matches were formed in a way that doesn't lead to abuse of whoever the "worst" player is (according to whatever metric is preferable to the person giving the abuse). In the meantime, walking through some particular matches will help us better understand where it's still getting things wrong, or educate players about how it's making its decisions.

              Just to clarify, there was never any "win rate" calculation. Ever. It is true that a goal of matchmaking is to make even teams, so that the odds of the Radiant winning any given match is 50%. The matchmaker also will raise your Elo and try to put you in players of equivalent skill, which indirectly tries to get the win rate to 50%. However, it has never looked at your historical win rate and, for example, put you in a game where it knew that you were expected to lose, to end a winning streak, or given you a stomp to end a losing streak.
              Oh look at that, sounds like something a few of us has been saying all along
              つ ◕_◕ ༽つ Solo Queue

              Comment


              • #8
                Originally posted by fletcher View Post
                >I still got 600 win vs 60 win players.

                If you post a match ID, I might be able to help explain why it decided to form the match. Either it will help us improve the tuning, or there's probably some piece of data that makes it make sense that we are not exposing.
                Match 246545563

                Comment


                • #9

                  Originally posted by fletcher View Post
                  >I still got 600 win vs 60 win players.

                  If you post a match ID, I might be able to help explain why it decided to form the match. Either it will help us improve the tuning, or there's probably some piece of data that makes it make sense that we are not exposing.

                  We are looking for a way to provide information to players to help them understand why matches were formed in a way that doesn't lead to abuse of whoever the "worst" player is (according to whatever metric is preferable to the person giving the abuse). In the meantime, walking through some particular matches will help us better understand where it's still getting things wrong, or educate players about how it's making its decisions.

                  Just to clarify, there was never any "win rate" calculation. Ever. It is true that a goal of matchmaking is to make even teams, so that the odds of the Radiant winning any given match is 50%. The matchmaker also will raise your Elo and try to put you in players of equivalent skill, which indirectly tries to get the win rate to 50%. However, it has never looked at your historical win rate and, for example, put you in a game where it knew that you were expected to lose, to end a winning streak, or given you a stomp to end a losing streak.
                  I'm a veteran player playing dota2 since the beginning and now matchmaking is very good. Playing many games with people (5 carrys, no courier, no wards, no pull, no stack), now I have people with my skill level in the party, and the other players too, players who said "I dont see any change" they expect to win all games .... but the new matchmaking is the best!, more like LoL matchmaking.

                  At least for me and my experience playing dota2 (long time), new matchmaking is working fine, and is a possitive BIG CHANGE. You guys need to test it better after saying that you dont see any change at all, I'm a veteran player and I see the difference between after and before, and is AWESOME, some guys dont see difference but I dont know why, they loss and for them is not working only for that.

                  Flether thanks for your time reading this thread!, Valve did a good work this time! congrats!

                  Comment


                  • #10
                    Win count is not indicative of player skill, btw.

                    Comment


                    • #11
                      You can check my History. Account name is BIGBABO91. I had a lot of good games in the Past and for me the Matchmaking system was fine: Win with Stack, lose when solo. But now i only get matched up with newbies and i dont get why. I have 8 years dota experience, played standin for alliance and this is what i deserve?
                      My Brother startet dota a few weeks ago and i started queuing with him to teach him, since there is no mentor system implementet. We obiously lost a lot of games since he had 0 wins and i had about 1000 we got matched up to people who were playing fine and since then, my matchmaking is broken and i only get matched up with people less then 200 hours playtime. This shouldnt be...

                      Comment


                      • #12
                        Originally posted by endario View Post
                        Even if it does work (to some extend), it still can't explain why it take two years to realise and admit such obvious flaws, and to derive such obvious 'fixes', on a very core (if not most important) part of the game that directly affects player experience. This amazes me personally.

                        People seriously need to reflect, improve their analytic skills/processes, and to stop treating the entire player base as complete liars and retards.
                        Well, a pretty high percentage of the DotA 2 players are either retarded or drunken trolls, you can't misconceive that.

                        Anyways, Ive only played one game so far, besides horrible picks on both sides it seems to be as horrible as ever.
                        MEH

                        Comment


                        • #13
                          Originally posted by ugot.juked View Post
                          My Brother startet dota a few weeks ago and i started queuing with him to teach him, since there is no mentor system implementet. We obiously lost a lot of games since he had 0 wins and i had about 1000 we got matched up to people who were playing fine and since then, my matchmaking is broken and i only get matched up with people less then 200 hours playtime. This shouldnt be...
                          If you party with a noob, it is very likely that you will get matched with a noob. (Very likely it will find another party containing a noob and a player of approximately your skill level and put them on the other team.)

                          If that situation is not ideal, might I ask who you think you should play against?

                          Comment


                          • #14
                            is new MM even out? the patch hasen't hit yet

                            Comment


                            • #15
                              Originally posted by fletcher View Post
                              If you party with a noob, it is very likely that you will get matched with a noob. (Very likely it will find another party containing a noob and a player of approximately your skill level and put them on the other team.)

                              If that situation is not ideal, might I ask who you think you should play against?
                              I think he's saying that his ELO was degraded by his bad games with his brother, and now when he doesn't play with his brother, he's being paired with lower skill players than he is accustomed to.

                              ugot.juked: Use a smurf account to party with noobs.
                              Originally posted by fletcher
                              Just to clarify, there was never any "win rate" calculation. Ever. It is true that a goal of matchmaking is to make even teams. The matchmaker also will raise your Elo and try to put you in players of equivalent skill, which indirectly tries to get the win rate to 50%. However, it has never looked at your historical win rate and put you in a game where it knew that you were expected to lose.
                              Is every post on this forum about the Dunning-Kruger effect?

                              Comment

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