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WTF tell me somebody!

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  • WTF tell me somebody!

    In my team have a player with 106 match played and in enemy team have a player with 1995 match played?IS THIS BALANCED??????????????????????????

  • #2
    Could be. On my smurf of like 80 matches I play with players who have 1600 games played, when my main has something similar.


    • #3
      I dont have time to read that Elo system,can anyone tell me what said Valve about it?(in short)


      • #4
        Originally posted by Gimli View Post
        I dont have time to read that Elo system,can anyone tell me what said Valve about it?(in short)
        It means the guy with 2,000 wins is not very good, or that the guy with 106 matches is pretty good. # of wins means nothing.


        • #5
          and what will be?


          • #6
            Yes, according to Valve, that game is perfectly balanced.


            • #7
              determining someones skill by games played is like determining the amount of money in someones pocket by their age.


              • #8
                Originally posted by soprof [url
      [/url] ;664714]
                MatchMaking in Dota2© uses an ELO-like system to match you and thus your kills/deaths/assists, winrate, number of games, account level, date of registration and others have no direct correlation with the way you get ranked and matched. The only thing what matters for the system is the rating you had when you clicked the "search" button.
                Moving on: you MMR changes according to the result of the concrete game with and versus certain players with a defined MMR. If you win games - you gain some ranking, if you lose games - you lose ranking. In "traditional" ELO if a higher rated player(s) win the game - they gain fewer points, and if lower ranked player(s) win the game - they gain more points. This makes sense if you think about it and has proven to be efficient in many ways, and it works for teamgames as well.
                One more thing to point out is that the value of the rating itself has no real meaning: only the delta(difference) of the MMR's between the players, or some kind of a derivative from the MMR - let's say percentile is important.
                Does the MMR of the player depend on the ingame skill level? Most definitely yes.
                Feel free to vote by the link in my sig.
                You're only as strong as your weakest link.
                -Thomas Reid