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Match making - works better now. Read here devs!

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  • #16
    Didn't change the slightest. Still stomping left and right.

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    • #17
      Originally posted by Noo View Post
      Me too, you can't imagine how glad I am to have a NP that teleports right next to your tower in my games.
      Well when you get better you wont get matched with Nps that do such thing, you can also experience good support that wards and stacks.

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      • #18
        Originally posted by Blazingfist View Post
        Well when you get better you wont get matched with Nps that do such thing, you can also experience good support that wards and stacks.
        I used to get stacks, wards, dust, etc.. But now, thanks to this great matchmaking system, I get an early lifesteal early pushing Sven.

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        • #19
          Originally posted by Bleako View Post
          It's impossible for a MM system to find 10 players that are equally skilled. There has to be a "worst" player and a "best" player on each team no matter what. The thing however is that the vast majority of the community aren't at pro skill level... so if you can make mistakes, so can your teammates. People call other players "noobs" but you can't make me believe that they never make stupid mistakes themselves.
          most people aren't able to realize that if they cant be the person who makes the least mistakes they don't deserve a higher winrate. you must be able to win even on your 'bad games'. you must carry and not pull your team down when you get carried. it's pointless to even try to reason with moba/arts players over this. don't try, i tried for over half a decade before giving up.

          its just like trash talkers and flamers, they don't understand that trash talking their own team will make them lose games they could have won. nothing you can could ever say will make them understand for some reason. come to think of it, if you call your team noob and complain about them without helping them you don't even deserve a 50% winrate because of that simple fact.

          Originally posted by Noo View Post
          I used to get stacks, wards, dust, etc.. But now, thanks to this great matchmaking system, I get an early lifesteal early pushing Sven.
          i find support and especially gankers to be the best roles to actually help terrible players. sometimes you need to carry for sure, but its one of the harder roles for turning around a game that your team is throwing. a 3 or 4 support or ganker is probably about the best but 2 gankers and gankers that can become 1 are very good too i feel.

          wards are free food, i like warding on even sb for jungle ganks. bounty hunter too for same reason. i see no reason to not do the same on fast lifesteal sven if you can get to those points. you just buy smoke and walk up to them and kill them if you arent sb or bh, free gold for you. if you can make the enemy team bleed gold and give your team gold it doesn't matter how bad your team is.

          if you cant make good use of wards and smoke even on non-support heros you don't deserve a higher win-rate. do more to win with a bad team, not less.

          Originally posted by icefrogfan View Post
          I wouldnt say better but some of the close games it gets frustrating cuz some teammates are forced to think or work hard for their wins and I can understand this leading to more frustrating games. But the skills of players i'd say varies more now IMO.
          its a competitive game. if you AREN'T working hard for your wins then match making really IS broken. if someone doesn't want to compete then they shouldn't complain about losses. a stomp is a worthless win anyway; you didn't have to work for it so its meaningless.
          Last edited by Meiun; 07-22-2013, 02:42 AM.
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          • #20
            Originally posted by Meiun View Post
            i find support and especially gankers to be the best roles to actually help terrible players. sometimes you need to carry for sure, but its one of the harder roles for turning around a game that your team is throwing. a 3 or 4 support or ganker is probably about the best but 2 gankers and gankers that can become 1 are very good too i feel.

            wards are free food, i like warding on even sb for jungle ganks. bounty hunter too for same reason. i see no reason to not do the same on fast lifesteal sven if you can get to those points. you just buy smoke and walk up to them and kill them if you arent sb or bh, free gold for you. if you can make the enemy team bleed gold and give your team gold it doesn't matter how bad your team is.

            if you cant make good use of wards and smoke even on non-support heros you don't deserve a higher win-rate. do more to win with a bad team, not less.
            I'm not going to pick a support when players in my team can't even LH. I always pick gankers, and most of the times I'm the one dominating, while the rest are feeding, I don't remember the last time my team lost because of me.

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            • #21
              Not sure whether it did before, but since I'm usually 5-man stacking these few days I find that we are constantly pitched against another 5-man stack. I guess maybe the stack-party part seems okay now...

              I don't really want to bother with number of wins anymore, not after laning against a 500+ wins Sven who spammed Storm Bolt to farm creeps in lane.
              Last edited by deathkidkun; 07-22-2013, 12:04 PM.

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