It's hard to comment on if the matchmaking is broken or not because usually there are huge issues with team composition problems that come into play before I can even judge team skill. Over 50% of the time I feel like games are decided in the picks. Whether it's a whole team refusing to pick until the other team does so they can counter-pick as best they can or your last 2 pickers pressing the random button and completely ruining the game for you.
How many times have you had 4 picks done, things look good. You have a mid, an offlaner, a carry, a jungler.. then suddenly, RANDOM SPECTRE. Your chances of winning the game just dropped significantly.
I think with improved in-game guidelines for team compositions and the removal of the 'random hero' button. Matchmaking would feel A LOT less volatile.
Edit: Here's a more comprehensive reasoning for my suggestion.
How many times have you had 4 picks done, things look good. You have a mid, an offlaner, a carry, a jungler.. then suddenly, RANDOM SPECTRE. Your chances of winning the game just dropped significantly.
I think with improved in-game guidelines for team compositions and the removal of the 'random hero' button. Matchmaking would feel A LOT less volatile.
Edit: Here's a more comprehensive reasoning for my suggestion.
People are complaining that matchmaking sucks. The general consensus seems to be that far too many matches are imbalanced, resulting in either getting stomped or stomping in most of the matches. From what we've learned, matchmaking is elo based and from examples we've been given, in terms of matching player elo the system is working reasonably well. Despite this, there is a very big lack of consistency in the quality or 'balance' of most games.
Why? As Valve themselves have said a lot of factors have a big impact on team performance and match outcome. Including stacks, player mood, team communication, player's familiarity of hero they are using, player mistakes, ping, team composition etc.
The more variables there are, the harder it is to create a more consistent experience.
Giving players the option to random a hero, is just adding a whole other level to that variability. Removing a variable would by definition, reduce the number of variables. And if the number of variable are reduced? The consistency of games would improve.
Add to this that a decent number of games in Dota are pretty much lost and won at the picking stage. It just feels counter-intuitive (or 'silly') to give players an option that completely forfeits such an important aspect of Dota. Teamplay and composition should be encouraged, offering a way to veto it is bad for the game.
So, I am suggesting that we leave randoming for 'All Random' mode. Remove it from AP. And provide resources, incentives and/or features that encourage players to take composition into account. In hopes that it will lead to a much high consistency of game quality.
Why? As Valve themselves have said a lot of factors have a big impact on team performance and match outcome. Including stacks, player mood, team communication, player's familiarity of hero they are using, player mistakes, ping, team composition etc.
The more variables there are, the harder it is to create a more consistent experience.
Giving players the option to random a hero, is just adding a whole other level to that variability. Removing a variable would by definition, reduce the number of variables. And if the number of variable are reduced? The consistency of games would improve.
Add to this that a decent number of games in Dota are pretty much lost and won at the picking stage. It just feels counter-intuitive (or 'silly') to give players an option that completely forfeits such an important aspect of Dota. Teamplay and composition should be encouraged, offering a way to veto it is bad for the game.
So, I am suggesting that we leave randoming for 'All Random' mode. Remove it from AP. And provide resources, incentives and/or features that encourage players to take composition into account. In hopes that it will lead to a much high consistency of game quality.
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