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Humiliating new / unexperienced players

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  • #16
    actually a simple solution would be to renders heroes in their fontains immunes to spells and attacks and movement abilities (like hook and force staff).

    And the argument "it just happen, get used to it" is beyond retarded. I could say that about so much thing.

    Comment


    • #17
      Originally posted by Rakzak View Post
      Or a game acceleration
      Dendi could play like this.
      Remove the report system please. It's unnecessary, unwanted and not working.

      Comment


      • #18
        Originally posted by spearit View Post
        actually a simple solution would be to renders heroes in their fontains immunes to spells and attacks and movement abilities (like hook and force staff).

        And the argument "it just happen, get used to it" is beyond retarded. I could say that about so much thing.
        That would totally deny all those sunstrike and AA ult kills etc in fountain which are necessary.
        Remove the report system please. It's unnecessary, unwanted and not working.

        Comment


        • #19
          Originally posted by Rakzak View Post
          Thanks Metan. Dcing has just the fear of getting reported for dc ....
          Of course you're going to speak with your mates before disconnecting. The bad thing is that not everyone really agrees or just doesn't express yourself.

          Comment


          • #20
            No, there's something that hasnt been implemented here and that it IS in DotA 1 (Besides SWAP in sd), in the circles of power you can FREEZE heros, they can no longer move, cast skills, or receive damage, so that stops fountain camping AND it also keeps your low level quits from dying with zeus gets scepter and refresher

            Wanna make it so that they arent abusable vs AA, SUNSTRIKE, zeus and other skills? simply dont let them be used unless the hero has full hp, mana, and has no debuffs on him
            Last edited by Shmendrich; 07-23-2013, 06:05 AM.
            Make a NON automated report system.
            I would rather wait 10 minutes for a balanced, fun and exciting match that will last 1+ hours. Than wait 10 seconds for a poorly balanced crapmatch that will end in 30- minutes
            Valve, How I'm I supposed to respect certain boundaries to prevent a mute if I dont know them because they are different for each and every person on each and every game I play?
            The only type of player that dislikes having his stats public are the players that suck and cheaters

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            • #21
              >Pick Tiny
              >Toss people in and out of the fountain
              >Profit!
              why are you still playing ranked?

              Comment


              • #22
                so you want EM?
                "Tell me where to walk and not to walk, Techies." - Abaddon

                Comment


                • #23
                  what i dont understand is why the fountain area in dota 2 is so fucked up compated to dota 1.
                  there were trees and stuff behind the fountain and you could hide there and the enemy couldnt get so close to the fountain back then.
                  now it seems this is deliberately "optimized" for pudge hooks and dives, so what i take from this "remodelling" of the fountain is that volvo wants to encourage doto players to dive the fountain, hook noobs from their own fountain, and generally prolong the match when it is over already so the winning team can have some more fun on the way out.
                  gj volvo.

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                  • #24
                    The trees behind the fountain in Dota 1 were great. It was a very well thought-out map design. If your fountain was being camped you could simply buy a quelling blade and start chopping a safe path out of your fountain. It encouraged some end-game item experimentation (quelling blade, force staff, ghost scepter) because it was basically a mini-game in itself. Currently in Dota 2 it's just a place for Pudge to practice hooks. Having only one way out of the fountain was a terrible idea.

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                    • #25
                      i only do this after 4 rax and t4 towers are down, usually lasts about 20 sec. i've been camped for ~5 min before, just report them for communication abuse and go afk

                      Comment


                      • #26
                        http://dotabuff.com/matches/251107433

                        I thought matchmaking was supposed to be fixed. The pudge and NP had 200-250 wins, and everyone else seemed kind of...off. Aren't we supposed to be playing with people in similar win ranges now?

                        Comment


                        • #27
                          Originally posted by Epoch View Post
                          http://dotabuff.com/matches/251107433

                          I thought matchmaking was supposed to be fixed. The pudge and NP had 200-250 wins, and everyone else seemed kind of...off. Aren't we supposed to be playing with people in similar win ranges now?
                          Let me guess, Pudge was laning with sniper rather than going mid? And no, the mm system is still ELO based, they were supposedly about as skilled as you were.
                          JUST QUIT PLAYING ALREADY

                          VALVE DOESN'T GIVE A SHIT, NEITHER SHOULD YOU

                          SPEND YOUR TIME ON A DEVELOPMENT TEAM THAT ISN'T AFRAID TO POST ON THEIR OWN DEVELOPER FORUMS

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                          • #28
                            The fountain should get a level 3 Reverse Polarity skill with 1500 AoE and 2 minutes cooldown.

                            Comment


                            • #29
                              Originally posted by GoLD_ReaVeR View Post
                              Let me guess, Pudge was laning with sniper rather than going mid? And no, the mm system is still ELO based, they were supposedly about as skilled as you were.
                              mhm. pudge, after seeing that guy random sniper and me random timbersaw, chose to play pudge and go top lane as carry (he later left after some anger regarding him feeding and sniper wanting farm [whoulda thunk]). then the last guy picks NP, effectively sealing the 5carry i have not seen in quite a while. the rest is well, in the books now. but it was like swatting at flies, I did pretty well until they decided to 5man us (15 minute bloodstone, it took them like 30 minutes to figure out!). it was just like both teams were completely void of any sort of brain patterns. you aren't reading man, the new patch was supposed to fix being matched up with people not near in win status, and i think that's the bigger problem.

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