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DOTA is the opposite of pimping: love the game, hate the players.

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  • DOTA is the opposite of pimping: love the game, hate the players.

    I've never in my life seen such a great game get to where you have to actively search for positive posts about it. Don't get me wrong, I finally disbanded and uninstalled DOTA this week because of how bad it is now, but it's a testament to how players can actually affect the image and perception of a game that gets nearly perfect reviews for it's design, originality and game play. I'm so tired of sharing and rehashing horror stories about this community that I'm not even going there in this post.

    I have a genuine, honest question though: Does Valve even comprehend the magnitude of this problem? I'm not baiting, trolling, or anything like that. I did some cursory searches for posts from actual Valve/DOTA employees and I honestly couldn't find a single, "non-official statement" post about the state of the union. This game is a cash cow I know, and I imagine no company on earth wants to draw attention to it's flaws, but you'd think somewhere a real person who actively works on DOTA would say something to let us know they at least give a damn.

  • #2
    I'm assuming this is a region lock thread. Regional locks would improve the general game experience for the english speaking population, however, Valve would lose money as a result. Consider how terrible the spanish/russian language speaking people are(not as skill, but social terms) and imagine if you queued with only them. "Poor Matchmaking" threads are nothing compared to the complaints they would have, but you wouldn't know that unless you speak their language but in the mean time Valve is losing money.

    So until it's somehow profitable, enjoy your Russians, Brazilians, Mexicans, etc.

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    • #3
      Here's the thing: the gameplay of Dota 2 is not Valve's work, but Icefrog's. They hired Icefrog to tell them how to make a MOBA. But they are a FPS studio and don't really know how to make any other game. Therefore anything Icefrog couldn't tell them about (things that weren't in Dota 1, like matchmaking or a ladder) Valve failed at because they have no expertise whatsoever.

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      • #4
        Originally posted by Enai Siaion View Post
        Here's the thing: the gameplay of Dota 2 is not Valve's work, but Icefrog's. They hired Icefrog to tell them how to make a MOBA. But they are a FPS studio and don't really know how to make any other game. Therefore anything Icefrog couldn't tell them about (things that weren't in Dota 1, like matchmaking or a ladder) Valve failed at because they have no expertise whatsoever.
        hahah, funny cuz true?

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        • #5
          Originally posted by Enai Siaion View Post
          Here's the thing: the gameplay of Dota 2 is not Valve's work, but Icefrog's. They hired Icefrog to tell them how to make a MOBA. But they are a FPS studio and don't really know how to make any other game. Therefore anything Icefrog couldn't tell them about (things that weren't in Dota 1, like matchmaking or a ladder) Valve failed at because they have no expertise whatsoever.
          The punishment system is also fail. Valve insists on automated systems, but they can never get it right. It's either too many players get muted or almost no one gets muted.

          DotA 2 is the best MOBA out there, but Riot and S2 manage their games better.
          We need a player review system like Overwatch for DotA 2. Get real people to judge communication abuse, intentional skill abuse, and intentional feeding.



          merci fenix

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          • #6
            Originally posted by IjustcantsayNothing View Post
            I'm assuming this is a region lock thread. Regional locks would improve the general game experience for the english speaking population, however, Valve would lose money as a result. Consider how terrible the spanish/russian language speaking people are(not as skill, but social terms) and imagine if you queued with only them. "Poor Matchmaking" threads are nothing compared to the complaints they would have, but you wouldn't know that unless you speak their language but in the mean time Valve is losing money.

            So until it's somehow profitable, enjoy your Russians, Brazilians, Mexicans, etc.
            I've posted region-lock threads before, but this wasn't meant to be one. If Valve could come out, show they WANT to fix the community, and be proactive in letting us players hear about or see the solid changes, it would go a LONG way with people like me. If Valve came out today and just acknowledged their failures and admitted to community problems, I'd go reinstall and buy 20 keys - dead serious. It got disheartening to see the game actually get worse post-beta. Nothing substantial had changed in over a year, and they just opened the flood gates to hordes of new players and let them loose on any server they so choose. I won't go far into the foreign player issues, but you are dead on about the lack of social skills Russians and Mexicans have when it comes to US and English speaking player pools. How is a 12 year old kid who can speak a tiny bit of English and has never even seen an American or engaged in meaningful conversation with Westerners going to get onto a US server and succeed in a team based game? I'm not trying to be xenophobic here, it's just the truth. I wouldn't go play Russian servers unless I spoke fluent Russian and understand the societal nuances of Russian culture, especially in groups of teenagers or young adults.

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