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[Suggestion] Dota 2 Hero Creator (In-game/workshop)

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  • #46
    I think the synergy and "feel" of a hero would be more important to rate than balance, I wouldn't trust dota fans to balance a preschool see-saw, and besides most of balance is tweaking numbers which is done later anyway. Maybe offtopic but I felt it's important to bring up that trying to judge balance in this sort of system would be silly.
    Last edited by func_door; 12-17-2013, 05:20 PM.

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    • #47
      Originally posted by Captain Obvious View Post
      I completely agree, it's a high chance that models are probable to be a high rating point, which is one of the downsides. That's what the early test would be good for, to see if the hero is balanced, to see if his skills have synergy, to see if he is useful in the game. Placeholding is a really good idea, but the better the model looks, the more interested the person is going to be in trying it in an early test.
      I wasn't only talking about the model's weight in the overall evaluation of the hero, I was also talking about the accessibility of your Hero Workshop in general. If heroes are considered good mostly because of their skills and player's in-game experience with them, why do you set the modelling skills as the primary eligibility criteria for the Workshop? A collaboration of big names will come up with a cool model but a crappy overall concept, and people will be able to give this hero a try in a Workshop. Meanwhile, a random average Dota fan has a truly brilliant idea for a hero, but it will never be seen by the mass audience just because he is not familiar with 3DSmax/Maya/whatever software and doesn't have connections with the skilled modelers.
      Last edited by Keowee; 12-17-2013, 05:55 PM.
      Remember, remember the 1st of November

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      • #48
        Originally posted by Keowee View Post
        I wasn't only talking about the model's weight in the overall evaluation of the hero, I was also talking about the accessibility of your Hero Workshop in general. If heroes are considered good mostly because of their skills and player's in-game experience with them, why do you set the modelling skills as the primary eligibility criteria for the Workshop? A collaboration of big names will come up with a cool model but a crappy overall concept, and people will be able to give this hero a try in a Workshop. Meanwhile, a random average Dota fan has a truly brilliant idea for a hero, but it will never be seen by the mass audience just because he is not familiar with 3DSmax/Maya/whatever software and doesn't have connections with the skilled modelers.
        It's understandable man, but it will probably work the same way it does with items. There are people that have no clue on how to make one yet they have a great idea. What happens with this people? they team up. Someone that knows how to make this and follows their idea.

        It's probably not the best to say that you will need to find someone to partner with so he can make your model, but it's actually what it would happen. What there needs to be done is some sort of system to avoid heroes being overrated by the community because of their models, which I'm not sure of how it would work, other than placeholders like drawings, warcraft 3 models or something like that, things that can be copy and pasted to make an idea of how the hero would look.
        Click it

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        • #49
          Originally posted by Captain Obvious View Post
          It's understandable man, but it will probably work the same way it does with items. There are people that have no clue on how to make one yet they have a great idea. What happens with this people? they team up. Someone that knows how to make this and follows their idea.

          It's probably not the best to say that you will need to find someone to partner with so he can make your model, but it's actually what it would happen. What there needs to be done is some sort of system to avoid heroes being overrated by the community because of their models, which I'm not sure of how it would work, other than placeholders like drawings, warcraft 3 models or something like that, things that can be copy and pasted to make an idea of how the hero would look.
          You are missing one nuance - the current Item Workshop is commercialized and artists can earn money from it on a constant basis. So of course you can't compete there with only an idea and no actual things made in a 3D software; for some artists Workshop is one of their main sources of income. But in case of Hero Workshop we are most likely talking about a one-time reward, and here we can have much more flexibility. You can let anyone share their ideas, but depending on the workload the winner will be rewarded differently - a little sum for just having a well-presented concept written on paper, and much more if the author has presented the ready-to-go hero with model and coding.

          Or, as an alternative, why not make Hero Workshop THE place where ideas meet with skills? There are a couple of ways to make it work, but the point is, you can share your concept on Workshop, people evaluate it, and once welcomed an artist may say "Hey, that's a cool idea, would you like me to give it a try?"
          Remember, remember the 1st of November

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          • #50
            Originally posted by Keowee View Post
            You are missing one nuance - the current Item Workshop is commercialized and artists can earn money from it on a constant basis.
            This is only true for some workshops, which brings up the interesting Steam Workshop Dichotomy of some workshops being "places for authors to submit content for potential inclusion into a game" (TF2, DOTA 2) and others being "places to store your cool mods for free and people can subscribe to them" (Portal 2, Skyrim, most every other workshop really); I think it goes without saying that this concept would fit into the latter category, since you'd want people to be able to subscribe to these hero mods and play them for free.

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            • #51
              Originally posted by func_door View Post
              This is only true for some workshops, which brings up the interesting Steam Workshop Dichotomy of some workshops being "places for authors to submit content for potential inclusion into a game" (TF2, DOTA 2) and others being "places to store your cool mods for free and people can subscribe to them" (Portal 2, Skyrim, most every other workshop really); I think it goes without saying that this concept would fit into the latter category, since you'd want people to be able to subscribe to these hero mods and play them for free.
              Yeah, something like that, maybe. A simple Hero idea posted by a random player, another random player offers to help by creating a model, the idea turns into something that the community can rate, and then it becomes a hero or inspiration for new heroes.

              I believe that an Early test would really help in rating thus heroes.
              Click it

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              • #52
                Bump. Cyka
                Click it

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                • #53
                  I'll say it again ... has hundreds of suggestions for great heroes in www.playdota.com and never seen any of them being used to be a playable hero

                  There are good models dota1, which has not turned heroes, and in there have many the suggestions that could be used

                  shortening, that part of the forum is useless, and that you would like to implement would be useless too

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                  • #54
                    Originally posted by Siegfried View Post
                    I'll say it again ... has hundreds of suggestions for great heroes in www.playdota.com and never seen any of them being used to be a playable hero

                    There are good models dota1, which has not turned heroes, and in there have many the suggestions that could be used

                    shortening, that part of the forum is useless, and that you would like to implement would be useless too
                    when the scripting tools already in the game become more mainstream and get more support people are gonna make custom heroes either way, valve might as well try to let other players find those mods

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                    • #55
                      Ba Bump Tsssss
                      Click it

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                      • #56
                        I just want to have an update for this discussion. I really hope that I can submit my hero suggestions (minus the 3-D animations stuffs). I only have New Hero Name Suggestions and what Skill-set they would have.

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                        • #57
                          wait, i tot puck was inspired by community Hero making competition?

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