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MMR gain/loss on abandons is not fair or accurate.

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  • MMR gain/loss on abandons is not fair or accurate.

    Match ID: 452309230
    Player on my team abandons after feeding. -21 MMR

    Following game,
    Match ID: 452349269
    Player on their team abandons after feeding. +10 MMR.

    This is the system working accurately? You lose more MMR when a stranger abandons on your team, but gain less when you are on the winning team.

    I would think you at least should lose less MMR if someone you are not partied with abandons as well,
    Unless a mod can show up in this post to show that the MMR loss gain discrepancy had something to do with uncertainty and MMR difference between consecutive games.

  • #2
    i found this rather strange you lose and get like -26 points you win get like +20 you lose and still do something that will improve in long term but why in the world you lose more points you still something learned from that lose but you get - points in your rank if you win and lose one mach sorry for bad grammar im not english talking people. IF that work good you will rise in rank becouse you get better in games rather you win or losse.
    Last edited by k4booom; 01-03-2014, 02:33 AM.

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    • #3
      Lose much points.
      You lost against an "inferior" team.

      Get a lot of points.
      You won against a "superior" team.

      Lose less points.
      You lost against a "superior" team.

      Get few points.
      You won against a "inferior" team.
      つ ◕_◕ ༽つ Solo Queue

      Comment


      • #4
        Too many people are worried about getting the Uranium Plated Baby Roshan for being in the top 100 highest MMR players at the end of January. Seriously people, it's going to be very hard to get that item... just play the game to enjoy it!


        Who cares if you get a crazy rare baby Roshan courier that will probably be worth $100,000 by February 1st?

        Comment


        • #5
          Match duration matters to an extend. The match you won ended after 10 mins, the one you lost has been longer.

          Comment


          • #6
            For a system like this to work you need to expect to lose more points then you will gain, otherwise what would effectively be inflation would occur.

            Comment


            • #7
              Originally posted by Mr.Evo View Post
              Match duration matters to an extend. The match you won ended after 10 mins, the one you lost has been longer.
              Yeah, because it makes total sense. The less convincingly you win a game the more points you should get. That start to explain why so much retards who can't even guess what time windows are have high ratings.

              Skilled are the bunches that pick 5 hard carries. Those are the truly masters of dota 2. Or they lose in 20mins = -10 point, or they win in over an hour = +30 points.

              This is so disgusting. Devs making the MM should be ashamed of themselves. 2 years of work and still getting fundamental things like that completely inverse. I bet I would need a bucket to throw up if I was ever to see the code for this MM.
              match making generates rage

              Comment


              • #8
                In elo having to win least 2 but commonly 3 times more than you do when you lose just to break even, when nearing the top is usual, almost always the best of the best is decided by a lucky streak.

                Comment


                • #9
                  Originally posted by ORLY View Post
                  Yeah, because it makes total sense. The less convincingly you win a game the more points you should get. That start to explain why so much retards who can't even guess what time windows are have high ratings.

                  Skilled are the bunches that pick 5 hard carries. Those are the truly masters of dota 2. Or they lose in 20mins = -10 point, or they win in over an hour = +30 points.

                  This is so disgusting. Devs making the MM should be ashamed of themselves. 2 years of work and still getting fundamental things like that completely inverse. I bet I would need a bucket to throw up if I was ever to see the code for this MM.
                  It is not as easy to create a good system as you make it look like. Onesided stomps do happen even with even skilled teams. Not getting the top 3 picks in your team might already be a reason for a fast snowball game. -30 points for not getting Slark is pretty harsh, too.

                  I agree with you the way they approach it isn't better at all, but hopefully they will listen to our feedback somewhen.

                  Comment


                  • #10
                    This is not a quality of matchmaking issue, this a specific question which relates to abandons in ranked matchmaking. The game should not be factoring in game time or anything of the sort if someone you are not partied with abandons.

                    If they are going to claim that they can fairly evaluate MMR difference in a game in which someone left, that's obviously a crock of shit.

                    Of course a Dev will not respond here, as they don't respond anywhere it relates to questions they don't feel like answering. But at the very least some acknowledgement that this is an issue would be nice.

                    You gain or lose points based on a game in which something entirely outside of your control happens. Someone with whom you are neither friends nor partied with abandons and that influences the amount of MMr you recieve.

                    This isnt my teammates are bad, or my games are bad, this is, OTHER PEOPLE LEAVE AND I HAVE TO PAY THE PRICE.

                    This is totally unfair. Again, can a dev show me the MMr range? Uncertainty? Anything to show this is in any way accurate?
                    Last edited by Heli0s; 01-03-2014, 12:48 PM.

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                    • #11
                      Originally posted by Heli0s View Post
                      You gain or lose points based on a game in which something entirely outside of your control happens. Someone with whom you are neither friends nor partied with abandons and that influences the amount of MMr you recieve.

                      This is totally unfair.

                      Well you can't just pretend the game didn't happen if someone abandons. That would make abandoning a perfectly viable strategy to avoid losing MMR points. How would you feel if right when you were about to take down a second rax, an enemy member abandons and you gain 1/2 the points you would have if the game ended normally? Even worse, what if you didn't get any points!

                      Comment


                      • #12
                        Originally posted by Hive View Post
                        Well you can't just pretend the game didn't happen if someone abandons. That would make abandoning a perfectly viable strategy to avoid losing MMR points. How would you feel if right when you were about to take down a second rax, an enemy member abandons and you gain 1/2 the points you would have if the game ended normally? Even worse, what if you didn't get any points!
                        I would rather the system be consistent, either we don't get points for winning or losing and the games don't count, or we get reduced points for winning and losing.

                        As it stands right now, you gain less points for winning when someone on the other team abandons

                        But you lose a normal amount of points losing when someone who is not in your party abandons, which is not okay.

                        Comment


                        • #13
                          Originally posted by Heli0s View Post
                          As it stands right now, you gain less points for winning when someone on the other team abandons.

                          Can you back this claim up with data?

                          Comment


                          • #14
                            Originally posted by Hive View Post
                            Can you back this claim up with data?

                            Previous 5 matches,
                            (Abbie) Match 453435922, Player on the opposite team abandons, one stays and we take throne, +14 MMR
                            (CM) Match 452349269, Player on the opposite team abandons, all leave and game ends, +10MMR
                            (Weaver) Match 452309230, Player on my team abandons, -21MMR

                            Its pretty ridiculous that I would have three ranked games end in abandons in a row to begin with, at ~3600 Solo MMR I know not to expect much.

                            But this is just another cliff to climb when it comes to trying to improve my MMR, I should not lose a "normal" amount of MMR for losing when someone else abandons if the opposite is not true.
                            Last edited by Heli0s; 01-03-2014, 03:06 PM.

                            Comment


                            • #15
                              Originally posted by Hive View Post
                              Too many people are worried about getting the Uranium Plated Baby Roshan for being in the top 100 highest MMR players at the end of January. Seriously people, it's going to be very hard to get that item... just play the game to enjoy it!


                              Who cares if you get a crazy rare baby Roshan courier that will probably be worth $100,000 by February 1st?
                              Huh?

                              Comment

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