Everyone knows how annoying it is to get fountain-camped when the enemy team is much overleveled/farmed.
So Valve, why do you not stop this? Losing is no fun to many people but why allow the others even to harass/bully/mobb em also?
In fact there are absolutely no reasons for not buffing the fountains. There is just no situation making it nessesary to dive into it or to stay and hook/force/toss out respawning heroes.
So please, think about my simple and logic suggestions:
-More damage, damage type pure (maybe one-hit kills?)
-make the fog of war in the fountain like the one in the rosh pit: even with a ward in front of the fountain no enemy can watch into the area
-maybe add an indicator that detects you to stay in front of/besides the enemy fountain and get players an abandon for staying too long in this area (just like for players staying in their own fountain too long)
this really would make losing easier and less annoying. And the people save some time and can start the next round earlier. Please Valve.
So Valve, why do you not stop this? Losing is no fun to many people but why allow the others even to harass/bully/mobb em also?
In fact there are absolutely no reasons for not buffing the fountains. There is just no situation making it nessesary to dive into it or to stay and hook/force/toss out respawning heroes.
So please, think about my simple and logic suggestions:
-More damage, damage type pure (maybe one-hit kills?)
-make the fog of war in the fountain like the one in the rosh pit: even with a ward in front of the fountain no enemy can watch into the area
-maybe add an indicator that detects you to stay in front of/besides the enemy fountain and get players an abandon for staying too long in this area (just like for players staying in their own fountain too long)
this really would make losing easier and less annoying. And the people save some time and can start the next round earlier. Please Valve.
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