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  • MMR

    Hey, I've lost 13 games in a row. I end all games with HIGH impact, however my team-mates are LOW-SKILLED compared to myself and the opposite team.
    I am q. at 4,6k mrr, and my team does look like 2k mmr players. My irl friend at 3,2k mmr plays FAR better than my average team-mate.

    MMR calculates skill so the games get balanced -=balance mmr=- which is total bullshit, cause my team mates are ALWAYS FAR worse than opponent, and even if I carry or snowball, its not enough cause the opposite aren't retards while my team is, spamming 5 stun at 1 hero at single time. Aka stacking stuntime, panicing during fights, no awareness, nothing.

    So hey, why do I get matched with people who can't play the game on a decent level? Why do I at 4,6k mmr get matched with people who plays worse than my irl friends at 3,2, or even lower?

    wtf is this? You makes me want to quit this stupid game after 2500games. It wasn't like this before, now its a fucking hell. I am nearly crying cause I've spent so much time getting decent at this game and you throw selfish retards into my team?
    This^

  • #2
    Gonna be locked but I also lost 450 points in ranked total. GG matchmaking
    Originally posted by Kryil-
    Shut up Shmendrich. Seriously...

    Comment


    • #3
      I'm annoyed beyond belief with how shitty matchmaking is.

      I've played this game for 1500 (real) hours, I'm at the point where I believe my rating should be at LEAST 5k (and this is from comparing myself to other players at this rating and ACTUALLY PLAYING with them) and yet, my MMR is 3500, and not only that, but I get matched with people who feel like they have 2000 MMR, or even less.

      My last game, I had a crystal maiden who has had 4 games total. EVER. Possibly she was a smurf, but with how horrendous she was, it probably was her 4th game.

      I almost want valve to just time ban my account for a year so I can come back and hopefully matchmaking isn't still broken.

      I don't understand how almost everyone is complaining about matchmaking but they are still focusing on hats. How hard is it to come up with some equations to fix matchmaking? I can think of 20 ways to improve matchmaking, but it doesn't matter because they will never read or implement anything of what I say. They just want to sell their damn hats. Don't they realise they will sell more hats if the game isn't broken? They are making higher tier players quit. I've seen a lot of them quit already because of how bad it is.

      Comment


      • #4
        Playing solo MMR is quite frustrating to me. There were always one or two rage-quit, internet issue or abandonment player(s) in team ruining the game and every time I got big stomped by opposites. I'm not talking about the skill, but Valve please, can you improve the mechanism to avoid these things happening again and again? It will be very helpful to those players who are currently in lower section and truly want to get higher rank.
        Last edited by Vandenberg; 03-09-2014, 12:21 AM.
        Software Developer, IT Consultant, Drummer & Gamer.
        Steam Twitch YouTube

        Comment


        • #5
          Nothing new, really. Unless people start forcing their will by spamming like rabid monkeys as it happened during the cancer that was the pre-Diretide '13 spamfest or by more sophisticated methods (or just start abandoning the game by the thousands), nothing is going to change.

          Valve doesn't know how to manage this game, but clearly it's not their intention to actually fix anything, as Dota 2 was a milking cow from the start.

          Comment


          • #6
            Originally posted by Marlan View Post
            I'm annoyed beyond belief with how shitty matchmaking is.

            I've played this game for 1500 (real) hours, I'm at the point where I believe my rating should be at LEAST 5k (and this is from comparing myself to other players at this rating and ACTUALLY PLAYING with them) and yet, my MMR is 3500, and not only that, but I get matched with people who feel like they have 2000 MMR, or even less.

            My last game, I had a crystal maiden who has had 4 games total. EVER. Possibly she was a smurf, but with how horrendous she was, it probably was her 4th game.

            I almost want valve to just time ban my account for a year so I can come back and hopefully matchmaking isn't still broken.

            I don't understand how almost everyone is complaining about matchmaking but they are still focusing on hats. How hard is it to come up with some equations to fix matchmaking? I can think of 20 ways to improve matchmaking, but it doesn't matter because they will never read or implement anything of what I say. They just want to sell their damn hats. Don't they realise they will sell more hats if the game isn't broken? They are making higher tier players quit. I've seen a lot of them quit already because of how bad it is.

            >I'm 3,500
            >I should be AT LEAST 5K

            sure buddy. that's why there's numerous threads about that PD guy who got an account from 3k MMR to nearly 4,5k now with about 80+% winratio - because he truly is a 5k+ player and you are - unfortunately - shit.

            Comment


            • #7
              Originally posted by imsopure View Post
              >I'm 3,500
              >I should be AT LEAST 5K

              sure buddy. that's why there's numerous threads about that PD guy who got an account from 3k MMR to nearly 4,5k now with about 80+% winratio - because he truly is a 5k+ player and you are - unfortunately - shit.
              While I agree most of these cases are true, there's also the matches he himself has admitted that he's not a magician (Using his words), and I could quote him on that too with the source even

              The thing is, there's different kind of skills, and at this point, MMR is a rating to see how good you are at carrying retards, rather than how good you are at real Dota

              There's people that can work well in a team because they put trust into their teammates, then there's people that never put any trust into literally anybody they aren't in a stack with and that's what you'd consider "selfish", because the more selfish you are, the higher mmr you get - as always, there are exceptions - there's some players that give others at the very least a chance before never interacting with them again in the entire match and just trying to solowin it, and then there's some players that never actually give them a chance, or only ever do it if there's no possible way they'd be at a disadvantage over it screwing them up

              Now I'm not saying Puppey should go around supporting Scrubby McScrublord in his shitty pubstar matches, but, why the FUCK does Puppey get matched with the kind of people that's so bad he can no possibly trust? It's not that most high ranked players are selfish, it's that mmr itself promotes selfish play, the better you are at adopting such a playstyle, the more success you'll have in these matches

              While most players that get into ranked matchmaking are looking for a true compelling and co-op experience, which is completely possible and would be, given matchmaking worked more properly. That's why most people are "stuck" in matchmaking, and progressing at a rate of 50 points per month isn't exactly "progress", hence the fuckload of people being "stuck" because they don't notice any sort of progress and they'd have an easier time getting from couch potato to fit as fuck guy than they'd at increasing their MMR to any non-cancerous level, AS IF the 5k+ levels didn't have cancer in them either

              "You can't fix that" You can, you can tell the stuck players to be selfish and after a while literally everybody will be stuck because games will be balanced by who has the least amount of selfish teammates trying to screw over each other by having everybody try to be the carry; protip: Juice can't do what he does in a comfortable manner when he finds another guy doing exactly what he's doing, why? Because he won't even know the other selfish guy is a "pro" too! Luckily his behavior isn't exactly widely known so if we were to tell everybody to "be the Juice" then you could reach a point in RMM where everybody's trying to be the hero and stepping over each other's feet while at it

              Or you could fix the matchmaking system by trying to enforce a region or language lock. It's no secret that some regions have a worse average skill level than others

              This is why current RMM doesn't work, it mixes regions (With their languages) together, nobody would care about Pedro playing in the US if they never even fucking KNEW his name is Pedro and he enjoys spamming "calla noob ajajaj xd". Climbing RMM is possible and so is increasing your rank, it's harder depending on the regions you queue for, and it's also harder depending on the time of the day you play at, for example, a guy queueing for specifically US East and at hours like night time till the next morning, yeah, he'll have a harder time for sure, and it's also harder depending on the roles you decide to play, and then it's also harder depending on what you were expecting out of RMM, if you expected a compelling teamwork cooperative experience, then the speed at which you climb RMM is close to null, or could even be negative I'd say, if you were just going to play your own game and regard everybody in your team as a bot which holds zero meaning towards your actions, then that also means your role will adjust to it, so your climbing will be the easiest

              It has much more science and thought into it than fucking "Faggonning-Skrubger" that everybody quotes and "shut up you're trash LOOK AT MUH JUICE, PRO PLAYERS, AND RANDOM PUBSTARS!"
              Last edited by Infer; 03-09-2014, 05:37 AM.

              Comment


              • #8
                Originally posted by Infer View Post
                While I agree most of these cases are true, there's also the matches he himself has admitted that he's not a magician (Using his words), and I could quote him on that too with the source even

                The thing is, there's different kind of skills, and at this point, MMR is a rating to see how good you are at carrying retards, rather than how good you are at real Dota

                There's people that can work well in a team because they put trust into their teammates, then there's people that never put any trust into literally anybody they aren't in a stack with and that's what you'd consider "selfish", because the more selfish you are, the higher mmr you get - as always, there are exceptions - there's some players that give others at the very least a chance before never interacting with them again in the entire match and just trying to solowin it, and then there's some players that never actually give them a chance, or only ever do it if there's no possible way they'd be at a disadvantage over it screwing them up

                Now I'm not saying Puppey should go around supporting Scrubby McScrublord in his shitty pubstar matches, but, why the FUCK does Puppey get matched with the kind of people that's so bad he can no possibly trust? It's not that most high ranked players are selfish, it's that mmr itself promotes selfish play, the better you are at adopting such a playstyle, the more success you'll have in these matches

                While most players that get into ranked matchmaking are looking for a true compelling and co-op experience, which is completely possible and would be, given matchmaking worked more properly. That's why most people are "stuck" in matchmaking, and progressing at a rate of 50 points per month isn't exactly "progress", hence the fuckload of people being "stuck" because they don't notice any sort of progress and they'd have an easier time getting from couch potato to fit as fuck guy than they'd at increasing their MMR to any non-cancerous level, AS IF the 5k+ levels didn't have cancer in them either

                "You can't fix that" You can, you can tell the stuck players to be selfish and after a while literally everybody will be stuck because games will be balanced by who has the least amount of selfish teammates trying to screw over each other by having everybody try to be the carry; protip: Juice can't do what he does in a comfortable manner when he finds another guy doing exactly what he's doing, why? Because he won't even know the other selfish guy is a "pro" too! Luckily his behavior isn't exactly widely known so if we were to tell everybody to "be the Juice" then you could reach a point in RMM where everybody's trying to be the hero and stepping over each other's feet while at it

                Or you could fix the matchmaking system by trying to enforce a region or language lock. It's no secret that some regions have a worse average skill level than others

                This is why current RMM doesn't work, it mixes regions (With their languages) together, nobody would care about Pedro playing in the US if they never even fucking KNEW his name is Pedro and he enjoys spamming "calla noob ajajaj xd". Climbing RMM is possible and so is increasing your rank, it's harder depending on the regions you queue for, and it's also harder depending on the time of the day you play at, for example, a guy queueing for specifically US East and at hours like night time till the next morning, yeah, he'll have a harder time for sure, and it's also harder depending on the roles you decide to play, and then it's also harder depending on what you were expecting out of RMM, if you expected a compelling teamwork cooperative experience, then the speed at which you climb RMM is close to null, or could even be negative I'd say, if you were just going to play your own game and regard everybody in your team as a bot which holds zero meaning towards your actions, then that also means your role will adjust to it, so your climbing will be the easiest

                It has much more science and thought into it than fucking "Faggonning-Skrubger" that everybody quotes and "shut up you're trash LOOK AT MUH JUICE, PRO PLAYERS, AND RANDOM PUBSTARS!"

                You are very right in a lot of things you said.
                My point still stands, though.
                When I'm playing with friends who are at around 3-4k and I'm myself about 5k, I can comfortably carry close to every game. And they suck. Yes, they suck. They are not better than the average pub on their level.

                The real issue is the slow pace of progress you're making when your actual rating is pretty close to the rating of your current skill-level. You won't be able to carry much more than maybe 55-60% of all games and the progress will feel really slow.
                But well, that's dota. If you think about it from a logical point - you won't get better in the period of 1-20 games. Or at least not much better.
                Dota is a game that requires a lot of experience to be really good at it, so (at least for me) it's perfectly fine that climbing in rating takes it's time.

                It's in fact a bias that people overrate themselves massively and sure, egoistic play will win and lose you some games and I can only suggest you not to play egoistic if you think your rating is close to the rating you should be at - but as long as you feel massively underwhelmed by your MMR you should try to play "egoistic" (which actually is a bad word, because picking a snow-balling hero and winning mid hard isn't exactly egoistic, you're winning the game for your team) and get 60++% winratio in your ranked games.

                Comment


                • #9
                  Originally posted by imsopure View Post
                  >I'm 3,500
                  >I should be AT LEAST 5K

                  sure buddy. that's why there's numerous threads about that PD guy who got an account from 3k MMR to nearly 4,5k now with about 80+% winratio - because he truly is a 5k+ player and you are - unfortunately - shit.
                  1. It takes a lot of work.
                  2. You are limited to only picking high impact carries.
                  3. You shouldn't have to physically carry your team to move up.


                  4. I was a stable 2800 mmr i have 2500 game hours on dota2 and about the same on dota1. ---I don't belong at 2800, so I played Ursa i won a bunch of games and moved up to 3050 or so. Then I randomed and lost some games.
                  So basically pick ursa to move up mmr or equally strong early game impact carry.

                  It is not a good MMR system when you have to physically carry your team.


                  Also for some weird reason I lose all my weekday games and win most of my weekend games.
                  Originally posted by Typhox
                  Nope. Windows Explorer is not a database
                  Take a look into the mirror! You think you are completely unfailable. With your limited knowledge, you think that you know more than someone who is very deep in the matter/an expert.

                  Comment

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