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Can Someone Tell Me Why MMR Was Introduced to Dota 2?

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  • TZK203
    replied
    Originally posted by d.phoenixxx View Post
    What?

    Are you being intentionally misleading or are you plain stupid?

    Let me tell you, that statement of yours is totally untrue because otherwise, it will not be possible for others, including me, to go up in MMR. Ever since Ranked was introduced, I have played and increased my MMR by at least 500 points, and I am now hovering at around 4.9k.

    There have also been multiple posts of people taking 2.8k MMR accounts and playing them to their main MMR accounts here:
    http://www.playdota.com/forums/showthread.php?t=1398477
    I will not deny that those who are not in the lower-ranked areas of MMR will have an easier time advancing up in MMR because simply, their teammates (in theory) are probably better and understand how to play the game.

    However, there will eventually be a plateau that you will reach where you may be stuck for a while until your skill (in relation to your actual MMR, not to what is represented) will increase, and you will gain a few more MMR points. Or your skill may degrade and your MMR will decrease. Standard deviation, of course, applies, but there is a sweet spot. Account for your teammates, too.

    Regardless, I didn't make this thread to discuss whether I'm right or wrong on how MMR is calculated or whether this "ELO Hell" (as mentioned by your link) exists. I made it to understand why visible MMR was implemented into the game, when VALVe fully knew what they were getting themselves into.

    Your previous explanation made sense, however, since it seemed that it made it easier for the matchmaking algorithm to match you against similarly ranked players to give the most even game possible.
    Last edited by TZK203; 07-12-2014, 10:32 PM.

    Leave a comment:


  • d.phoenixxx
    replied
    Originally posted by TZK203 View Post
    You seem a bit emotionally invested in this thread.

    What I stated was that, if you kept winning your games, eventually your team would be composed of people of lesser skill than the enemy team, and so it'd be very, very hard for you to win. Eventually, you'll lose enough to get into a 50/50 win/lose percentage bracket, and the formula would adjust over again depending on the games you win or lose afterwards.

    What I was asking is why they introduced visible MMR, because so far, aside from personal goals of wanting to increase your MMR ranking, it has just led to a lot more toxicity in the community (which I can deal with, because Dota 2 was never the "gentleman's" game--in fact, no MOBAs are). I felt like VALVe's original goal was to not introduce it because they knew what would happen, but they caved in to the demand.
    What?

    Are you being intentionally misleading or are you plain stupid?

    Let me tell you, that statement of yours is totally untrue because otherwise, it will not be possible for others, including me, to go up in MMR. Ever since Ranked was introduced, I have played and increased my MMR by at least 500 points, and I am now hovering at around 4.9k.

    There have also been multiple posts of people taking 2.8k MMR accounts and playing them to their main MMR accounts here:
    http://www.playdota.com/forums/showthread.php?t=1398477
    Last edited by d.phoenixxx; 07-12-2014, 10:10 PM.

    Leave a comment:


  • TZK203
    replied
    Originally posted by raz0r- View Post
    Well, if you just search instead of creating this useless topic you would have the answer, matchmaking do not place you with people with the same winrate or win/loss you have. If you search you will know that everyone haves their invisible MMR, matches are put into a "invisible" bracket, being from a normal/high/veryhigh and what decides where you play isnt the Win/loss that you said.
    You seem a bit emotionally invested in this thread.

    What I stated was that, if you kept winning your games, eventually your team would be composed of people of lesser skill than the enemy team, and so it'd be very, very hard for you to win. Eventually, you'll lose enough to get into a 50/50 win/lose percentage bracket, and the formula would adjust over again depending on the games you win or lose afterwards.

    What I was asking is why they introduced visible MMR, because so far, aside from personal goals of wanting to increase your MMR ranking, it has just led to a lot more toxicity in the community (which I can deal with, because Dota 2 was never the "gentleman's" game--in fact, no MOBAs are). I felt like VALVe's original goal was to not introduce it because they knew what would happen, but they caved in to the demand.

    Leave a comment:


  • john_volkov
    replied
    People ask for MMR , Valve gave them.

    Leave a comment:


  • raz0r-
    replied
    Well, if you just search instead of creating this useless topic you would have the answer, matchmaking do not place you with people with the same winrate or win/loss you have. If you search you will know that everyone haves their invisible MMR, matches are put into a "invisible" bracket, being from a normal/high/veryhigh and what decides where you play isnt the Win/loss that you said.

    Leave a comment:


  • d.phoenixxx
    replied
    It works like this for me:

    1) I play Ranked when I feel totally in the mood and ready, and I only pick heroes I am extremely confident with. This pool of heroes for me is around 40.

    2) I play non-Ranked when I feel like experimenting and trying out new builds or heroes.

    For me, Ranked is for me to play competitively and it ensures (not always, but definitely more often than usual) that my teammates are playing to their best ability, and so do my opponents.
    Ranked validates my victories/defeats.

    Non-Ranked is for me to learn and understand heroes, strategies and item builds.

    Leave a comment:


  • zitapis
    replied
    It's in our nature. We need competition. We need numbers to compare ourself with other people to make us feel better. It's not so hard to think for other reasons yourself too.

    Leave a comment:


  • Assguard
    replied
    MMR was always there, they just created a way for it to be visible. There was a time long ago when you could actually see mmr with some console commands, but then they got rid of that. It's obvious why they brought it back. It means something to a lot of people. It just depends on how much you actually believe in the accuracy of an ELO system. I personally think it's completely unreliable for the majority of the player base, with few exceptions.

    Leave a comment:


  • soulmax
    replied
    mostly for tryhards
    and because if you can remember, ppl were asking for it like crazy .man those days, the same guys that now bitching around about how this mmr system sucks were demanding it like crazy

    Leave a comment:


  • TZK203
    replied
    Originally posted by Assguard View Post
    If you weren't prepared for people pointing their finger at your MMR then you should have never started playing ranked.
    Stop implying things that aren't there. I am not some victimized youth who feels insulted every time someone says "nub" to me or something akin to it or gloats that my MMR is trench tier or whatever shit they have up their nostrils.

    Ranked games happened to exist before MMR became manifest for us to see. So, why was it implemented? Would "Game Wins/Games Lost" not have been sufficient enough for some people, even with the established "keep win rates at 50%?"

    The only reasoning I can come up with is that it makes it easier for Valve to match you against other players in a much better way than normal matches do--adjusting for how many games you've won or lost, of course.
    Last edited by TZK203; 07-12-2014, 01:12 AM.

    Leave a comment:


  • Assguard
    replied
    If you weren't prepared for people pointing their finger at your MMR then you should have never started playing ranked.

    Leave a comment:


  • fgsfds
    replied
    cuz dota is all competitive. l2 git gud

    Leave a comment:


  • Can Someone Tell Me Why MMR Was Introduced to Dota 2?

    Was it because people wanted something to work towards? Introduced so they could stroke their e-peens and call everyone who has less than their MMR ranking "noobs?" Was it cause the Dota 2 community feels it necessary to discredit anybody's suggestions as invalid if their MMR was below a certain number or to herald their suggestions as being from the gods if their MMR was at the very top of what is humanely possible right now?

    Why?
    Last edited by TZK203; 07-12-2014, 09:24 PM.
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