I thought I'd at least give it a try to have Valve hear out my suggestions, what with Reborn in beta and all. I've climbed from 1.4k MMR to 3.5k MMR on a 60% winrate (http://www.dotabuff.com/players/15335542) but I'm fresh off of losing 4 ranked games in my last 7 mostly due to:
a) TBD players - http://www.dotabuff.com/matches/1586792363, http://www.dotabuff.com/matches/1597431641, http://www.dotabuff.com/matches/1594039460
b) Foreigners that can't communicate - http://www.dotabuff.com/matches/1597431641
c) Teammate abandons or foreigners with terrible connections - http://www.dotabuff.com/matches/1576064570, http://www.dotabuff.com/matches/1594039460
d) 1-2 teammates feed - http://www.dotabuff.com/matches/1575765458, http://www.dotabuff.com/matches/1575471105, http://www.dotabuff.com/matches/1591708206, http://www.dotabuff.com/matches/1592255505
So, to give some suggestions:
1. This game needs to limit the MMR effect on established players playing with TBD players. 3 of my last 5 losses have been with TBD players that pick poorly and feed even worse.
2. I like the theory that Valve lets us play in any region with any type of people BUT too many people abuse this function, cant speak the languages they selected so they get through the queue for a game faster, and have a terrible connection that has the whole team playing at a disadvantage. Valve should give an option to avoid playing with players outside of your region if you so choose.
3. For players that abandon within the first 10-15 min, their team should not be penalized for MMR loss but that player should get hit for 3x the normal loss.
4. If 1 or 2 players are playing above the level of their team, they shouldn't be penalized the full amount of MMR for the loss. Anywhere from half to a quarter of the full 25 mmr loss depending on HD, HH, TD, KDA and other factors.
I understand full well that no system is perfect but DOTA 2's matchmaking could be so much better. I know a lot of players have too much time invested with this game to be unbiased so instead of all of us arguing, how about if you disagree with a suggestion, you post YOUR idea on what would work better?
a) TBD players - http://www.dotabuff.com/matches/1586792363, http://www.dotabuff.com/matches/1597431641, http://www.dotabuff.com/matches/1594039460
b) Foreigners that can't communicate - http://www.dotabuff.com/matches/1597431641
c) Teammate abandons or foreigners with terrible connections - http://www.dotabuff.com/matches/1576064570, http://www.dotabuff.com/matches/1594039460
d) 1-2 teammates feed - http://www.dotabuff.com/matches/1575765458, http://www.dotabuff.com/matches/1575471105, http://www.dotabuff.com/matches/1591708206, http://www.dotabuff.com/matches/1592255505
So, to give some suggestions:
1. This game needs to limit the MMR effect on established players playing with TBD players. 3 of my last 5 losses have been with TBD players that pick poorly and feed even worse.
2. I like the theory that Valve lets us play in any region with any type of people BUT too many people abuse this function, cant speak the languages they selected so they get through the queue for a game faster, and have a terrible connection that has the whole team playing at a disadvantage. Valve should give an option to avoid playing with players outside of your region if you so choose.
3. For players that abandon within the first 10-15 min, their team should not be penalized for MMR loss but that player should get hit for 3x the normal loss.
4. If 1 or 2 players are playing above the level of their team, they shouldn't be penalized the full amount of MMR for the loss. Anywhere from half to a quarter of the full 25 mmr loss depending on HD, HH, TD, KDA and other factors.
I understand full well that no system is perfect but DOTA 2's matchmaking could be so much better. I know a lot of players have too much time invested with this game to be unbiased so instead of all of us arguing, how about if you disagree with a suggestion, you post YOUR idea on what would work better?
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