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Very imbalanced matchmaking

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  • Very imbalanced matchmaking

    This kind of matchmaking shows very clearly one side is much more competent than the other.
    67807ebd77.jpg

    There wasn't a surge early or late game. This was spread out, a steady stream of kills and deaths.

    This happens way too often. Matchmaking clearly uses the wrong data to determine balance.

    My guess is that the devs have chosen hours played as the primary data.
    Hours played does not equal skill. Unfortunately I've observed many players who have put in 1000 or 2000 hours & still play as though this is their first match ever.

    I propose that matchmaking should be based on win/lose ratio as well as an average of someone's KDA ratio in the matches themselves.

    I know someone will respond with "play with friends only". Unfortunately every time I'm available to play, I rarely find anyone I know to play, let alone 4 other people.

    So 95% of the time, I do have to play with random people determined by the matchmaking algorithm or lack thereof.

    EDIT: I would like to add that this kind of matchmaking isn't enjoyable even when on the winning side. The matches end up being so easy that there is no challenge, thus no fun.
    No challenge isn't any better than a match that is impossible. It feels like at minimum, that 66% of all matchmaking is like this, with a 50/50 chance thereafter that you are on the winning or losing end.
    Last edited by DIFTOW; 04-18-2016, 07:37 PM.

  • #2
    That happening, means there ISN'T an algorithm that decides your games before you accept them.

    Please stop posting here every time you lose a game, it's Murphy's law. You only notice when something bad happens. The MM is trying to be efficient, cut some queue time and pairs people up based on their unranked mmr to even everything out. You can ofc enter alternative queues if you are a smurf but that's just the calibration system in effect,

    If there was a system which actually did force 50% winrate, it would be counter-productive and just wasteful to code. And you have to use a model to predict 10 players playstyle, tilt factor based on a sample size of 100 matches. Now who's gonna calculate all that?

    Back in Valve Dev Days, a dev explained the reason 50% winrate occurs, is because of the player maybe playing 1000 games within a period and you can see how his skill plateaus after time because he's not good enough to climb once he reaches a certain MMR. Hence win-loss-win-loss scenarios.
    This is also why Hero spammers start climbing after a patch, they rediscover a way to play a hero and then learn how to properly play and abuse said hero, thus increasing their skill.

    There's nothing much more to speculate or discuss.

    Comment


    • #3
      Just because you disagree doesn't mean I shouldn't post. Using that same logic, I could say "stop posting these replies everytime someone brings up matchmaking". If you don't like what the thread says, if it bothers you, then ignore it.
      This thread is for bringing attention to an issue, not debating with people who get irritated about how often people complain about it. If it is indeed something brought up a lot, then perhaps that is a cue for the devs to actually do something about it; otherwise, like people have had to get used to the matchmaking, you'll have to get used to the bitching about it.
      If you see this topic that much that it bothers you, clearly you spend too much time on these forums. Have a break, take a chill pill?

      Furthermore, I stated it bothers me even when I'm on the winning team.

      Comment


      • #4
        I don't really know what this will accomplish,this forum is a joke...
        There is literally on every page on the community section people saying that matchmaking is shit,but no one will do anything about it and if you go to the matchmaking feedback thread,you will see thousands of people all saying the same things (matchmaking is bad/parties on solo ruin games/report system needs to change/region lock) yet for years the devs completely ignore it...so...don't bother,the good map we all used to love back in WC3 days is gone. < PERIOD .

        Comment


        • #5
          Originally posted by DIFTOW View Post
          Just because you disagree doesn't mean I shouldn't post. Using that same logic, I could say "stop posting these replies everytime someone brings up matchmaking". If you don't like what the thread says, if it bothers you, then ignore it.
          This thread is for bringing attention to an issue, not debating with people who get irritated about how often people complain about it. If it is indeed something brought up a lot, then perhaps that is a cue for the devs to actually do something about it; otherwise, like people have had to get used to the matchmaking, you'll have to get used to the bitching about it.
          If you see this topic that much that it bothers you, clearly you spend too much time on these forums. Have a break, take a chill pill?

          Furthermore, I stated it bothers me even when I'm on the winning team.
          Shaking my head to be honest. You do understand that 1 billion matches have been played and if the system happens to get something wrong once in a blue moon, there isn't a case study to be made?

          This is worse than the time Protato kept feeding 31 deaths not realizing that his team had a good lineup which could still get pick offs whilst being the underdog in the match and get even more gold since the enemy heroes were even worth more now per kill. He proceeded to cry forced 50% because his team won.

          Sometimes you are not skilled enough and will blame the system, every 2-3k I've met has the same mentality. At 5k, you just blame a player for losing you the game because of his mistakes leading to the loss. Not the system magically making the other team win.

          Comment


          • #6
            Originally posted by testuser8 View Post
            Shaking my head to be honest. You do understand that 1 billion matches have been played and if the system happens to get something wrong once in a blue moon, there isn't a case study to be made?

            This is worse than the time Protato kept feeding 31 deaths not realizing that his team had a good lineup which could still get pick offs whilst being the underdog in the match and get even more gold since the enemy heroes were even worth more now per kill. He proceeded to cry forced 50% because his team won.

            Sometimes you are not skilled enough and will blame the system, every 2-3k I've met has the same mentality. At 5k, you just blame a player for losing you the game because of his mistakes leading to the loss. Not the system magically making the other team win.
            It's not once in a blue moon. Literally every LITERALLY EVERY (I know what these words mean, do you?) solo ranked loss I have is b/c of at least 2, usually 4, antigaming teammate who from minutes 0 decide they are only gonna have fun if we lose mmr. I've had literally 1 ranked win where the enemy had even the slightest bit of antigaming going on, and he abandoned after FB so.....

            Comment


            • #7
              Proving nothing. Even if everything you said is true, your sample size is insignificant. If you want to prove a point, you need thousands upon thousands of examples. Otherwise your reports are meaningless.
              Spoiler: 
              I guard the rear.

              Comment


              • #8
                The matchmaking is designed for people individually to make teams with others in their friend list. If you do not have a permanent group of people you play with. The matchmaking will give you games that you cannot win. You can put the best player in the world in a team full of all feeders and you will still lose. For this reason, playing a ranked match by queueing individually will never let you gain a higher rating over the long run. It's a seesaw: you get 70% win for 30 games. And then you get the same % amount in losses . Result: you aren't going anywhere.

                Comment


                • #9
                  Your statement has no base, proof or sustainability. In fact it's proven wrong by every player who does climb in mmr. There's no calculator that is making you lose.
                  Spoiler: 
                  I guard the rear.

                  Comment


                  • #10
                    Originally posted by Assguard View Post
                    Your statement has no base, proof or sustainability. In fact it's proven wrong by every player who does climb in mmr. There's no calculator that is making you lose.
                    I often get very inexperienced players(5k mmr) with less then 300 games(i have 5000) vs a team who has 25000 games together,if can honestly tell me that matchmaking wanted me to win,you're an idiot.
                    I don't know if matchmaking forces you lose or not,but it sure seems that way,games are either auto win or auto lose,there is very little exception.

                    Comment


                    • #11
                      You think the world only exists in your eyes or what? Matchmaking has 900k to 1.2 million players in it everyday who each have a different experience. You're not special, you just lose because of reasons you don't understand yet.
                      Spoiler: 
                      I guard the rear.

                      Comment


                      • #12
                        You know nothing, you are just an ass / tool - exactly how Gaben envisioned you a decade ago. Unlike people experiencing the "phenomenon", you base your assumptions on bashing over thin-air - it's actually you people the religious zealots in this story. Nothing new, it always happens, some people just like to shut down their brain and go with the flow, or worse, become abusers themselves, only to stfu and crawl under rocks when regimes fall and horrors are revealed.

                        Matchmaking is "rigged" for more than 100k in various "hidden pools", used as a ballast for the poorly designed queues. And these are mostly people playing in excess of 30 games per week, in any skill braket. If you go on asking for Valve's matchmaking source code as proof like others have demanded, you are not going to get it, as it would be a PR disaster, and lives would be ruined for any blowers. And who does not fear Gaben's vindictive personality?
                        Troubleshooting crashes
                        Dota 2 Resources: autoexec.cfg reference / benchmark.cfg / Tweak it yourself (launch options, cvars) / useful batch files
                        No-Bling GlanceValue & FPS ++ NEW! Panorama hotkeys NEW! dota_primary_mm_language_override NEW TOGGLE_QUICKCAST_TP.bat NEW FIX LEGACY KEYS YOURSELF! NEW Toggle UI Animations OFF

                        Comment


                        • #13
                          aveyo quit goofing around
                          Spoiler: 
                          I guard the rear.

                          Comment


                          • #15
                            Pls, it does not need your help. It'll burn til the last day dota exists.
                            Spoiler: 
                            I guard the rear.

                            Comment

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