So the last days we were flooded with many new threads on the the report system and LP, and as someone who has been in LP 2 times already in the last 30 days, I can say no one cares about LP except for those who wanna qui Dota 2.
Some people like me will just keep flaming and will just keep going to LP and getting out of it. Some other people, mostly kind people, will go to LP and then stop playing for a while or forever, because they were unfairly punished. Despite some troll will say, "yea, we won't miss you, gtfo" true is a game success nowadays is measured by the amount of active users and their income.
Likely someone already suggested this, but I'll do it anyway. Why don't Valve moves from a negative reinforcement (LP, mute system) to mixed positive-negative reinforcement system? Something like increasing the likelihood of dropping items and set, I mean GOOD items and sets, marketable and tradeable, not like the crap we get nowadays. Commends might slightly affect to it, but it will be mostly not getting reports.
It will also be a good social experiment Valve could show off to the gaming industry.
Well, you're welcome 180000$us human behavior expert at Valve, MIT intern and Gabe!
Some people like me will just keep flaming and will just keep going to LP and getting out of it. Some other people, mostly kind people, will go to LP and then stop playing for a while or forever, because they were unfairly punished. Despite some troll will say, "yea, we won't miss you, gtfo" true is a game success nowadays is measured by the amount of active users and their income.
Likely someone already suggested this, but I'll do it anyway. Why don't Valve moves from a negative reinforcement (LP, mute system) to mixed positive-negative reinforcement system? Something like increasing the likelihood of dropping items and set, I mean GOOD items and sets, marketable and tradeable, not like the crap we get nowadays. Commends might slightly affect to it, but it will be mostly not getting reports.
It will also be a good social experiment Valve could show off to the gaming industry.
Well, you're welcome 180000$us human behavior expert at Valve, MIT intern and Gabe!
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