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Another mute system thread.

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  • #16
    Originally posted by RimanX View Post
    I really like the idea that players who get mute by the in-game button very often get automuted in following games. You could then unmute them with the same button. Current report system is broken and wrong and should be removed or replaced immediately.
    I would be ok with that I suppose, but no matter what there is an issue with the people that are muted. They can't communicate strategy and that hurts pretty much everyone. I do care that some players are spouting hate speech and just general negativity throughout each and every game, however I don't see how muting works with Dota. Either rework/remake the chat wheel system so that it can communicate strategy effectively, or provide a blacklist/whitelist of words that can/can't be used in-game. I see no other options available if the goals in front of us are to be met.

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    • #17
      Originally posted by mibuwolf View Post
      I would be ok with that I suppose, but no matter what there is an issue with the people that are muted. They can't communicate strategy and that hurts pretty much everyone. I do care that some players are spouting hate speech and just general negativity throughout each and every game, however I don't see how muting works with Dota. Either rework/remake the chat wheel system so that it can communicate strategy effectively, or provide a blacklist/whitelist of words that can/can't be used in-game. I see no other options available if the goals in front of us are to be met.
      Since you could unmute anyone who was automuted, this system would have the same impact as the in-game mute button has now. But it would solve the problem Valve talks about on DotA blog that "the damage is often done before you know you should mute someone". Valve made it clear that they want flaming in DotA to stop and I agree to some extend, but they took the worst possible approach with current report system.

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      • #18
        Originally posted by Two Treads View Post
        That video doesn't seem to have anything to do with flawed implementation of automatic moderation in Dota 2. If you want to mute somebody, functionality is there. What to discuss?
        But he is suggesting ways to implement without hurting the community.

        Originally posted by manga View Post
        Whoever made that video is so out of touch with gaming. What a complete idiot. Most of his ideas wouldn't work anyways. Especially the whole thing about rank.

        Not to mention notice how all of those were sexist comments? Seems more like some girl crying.

        How about everyone just learns to control their emotions and not cry so much about what some guy/girl said to you online? I feel like the people on here making suggestions like the guy in the video are thirteen.


        You don't like the community? GREAT!

        Then leave.


        If you really are that upset, but want to keep playing, use the INGAME MUTE FEATURE offered to you. If you really get upset about things like this, I think you should see a therapist, because you obviously have something wrong in your past that has made you overly sensitive to just about everything.
        Ok I got it, you don't like the mute system and because of that you don't like anything this video has to say. But I'll try to explain this situation to you again. We are hardcore gamers, we play games for years now, we are dealing with harassment ingame for so long that we are completely immune to it and we even forgot that it exists.

        But when people we like start playing the game and leave because of the ingame harassment than we start to have a problem. When my girlfriend play, for example, she mutes everyone from the start to avoid the harassment, since I'm with her to teach her how to play there is no problem, but if lots of new players start doing that we will also have a big problem.

        We are losing players because of this problem, players that could make this community bigger and bigger, and we are losing them because of players that would be better banned. While I agree that the current implementation needs some improvement, but it is better than no implementation at all.

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        • #19
          Originally posted by Direclaw View Post
          We are losing players because of this problem, players that could make this community bigger and bigger, and we are losing them because of players that would be better banned.
          Please explain how DotA 1 became so popular as to spawn three successors - HoN, LoL, and DotA 2 - without an automated mute system.

          While I agree that the current implementation needs some improvement, but it is better than no implementation at all.
          No, it's not. No implementation > shit implementation.
          We need a player review system like Overwatch for DotA 2. Get real people to judge communication abuse, intentional skill abuse, and intentional feeding.



          merci fenix

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          • #20
            Originally posted by erik-the-red View Post
            Please explain how DotA 1 became so popular as to spawn three successors - HoN, LoL, and DotA 2 - without an automated mute system.
            It's possibly because of Steve Feak, which may have inspired clones to appear because of his success? I do think you would be accepting a wider audience if you somehow enforce a better community and better communication.

            Originally posted by erik-the-red View Post
            No implementation > shit implementation.
            They can always remove it or change it if they honestly believe it doesn't work. I think it's at least nice to see an attempt to better the community and try something that isn't just copy-pasta from another game. Let's hope something good comes from this "experiment".
            Last edited by mibuwolf; 07-06-2013, 01:24 PM.

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            • #21
              Originally posted by mibuwolf View Post
              It's possibly because of Steve Feak, which may have inspired clones to appear because of his success? I do think you would be accepting a wider audience if you somehow enforce a better community and better communication.
              So you're saying that DotA 1 became successful because it was (and still is) a good game. There we go then.

              They can always remove it or change it if they honestly believe it doesn't work. I think it's at least nice to see an attempt to better the community and try something that isn't just copy-pasta from another game. Let's hope something good comes from this "experiment".
              I disagree. I think it's a weakness that Valve is adopting a "not invented here" attitude regarding the automated mute system. Riot has already learned many lessons over the previous two years with their Tribunal system. Valve doesn't seem to have any interest in learning from them, and look at what happened: until the July 1 patch, the system was so dumb and so unsophisticated that two reports in two games in 48 hours got you muted.
              We need a player review system like Overwatch for DotA 2. Get real people to judge communication abuse, intentional skill abuse, and intentional feeding.



              merci fenix

              Comment


              • #22
                Originally posted by erik-the-red View Post
                was so dumb and so unsophisticated that two reports in two games in 48 hours got you muted.
                That's why I'm hoping their experiments have purpose, or otherwise it really is just illogical.

                All I know is what I can do. I can either post suggestions and logical reasoning that explains the flaws of the system and ways to fix them, or I can quit playing. Those are the only two options that would provide results for them to base conclusions and go from there. Anything else is just noise or what I call "rabble rabble rabble".

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                • #23
                  Originally posted by erik-the-red View Post
                  Please explain how DotA 1 became so popular as to spawn three successors - HoN, LoL, and DotA 2 - without an automated mute system.



                  No, it's not. No implementation > shit implementation.
                  So, just because a game is popular does it mean it can't get better? Dota 1 lost a shitload of players because of stuff like that, it also lost a shitload of players because of countless other reasons, but the game is good enough to still have a shitload of players.
                  Last edited by Direclaw; 07-07-2013, 08:05 AM.

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                  • #24
                    Wait, what the people in the video suggest is exactly the same as the current system (for dota 2), the differences are that the person is auto muted for you and there is an option to un-mute someone.

                    So, isn't this thread just another "add an un-mute option" thread?
                    Last edited by Niroc; 07-06-2013, 02:39 PM.
                    K, don't press.
                    Spoiler: 

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                    • #25
                      Originally posted by Direclaw View Post
                      So, just because a game its popular does it mean it can't get better?
                      Not what I said. I said that you can't explain why DotA 1 got to be so popular as to spawn three successors without an automated mute system.

                      If the problem of a toxic community were as bad as you are trying to make it seem, then DotA 1 could never have become so popular as to lead to the creation of HoN, LoL, and DotA 2. The game would only be played by a small group of devoted veterans who would scare off all new players.
                      We need a player review system like Overwatch for DotA 2. Get real people to judge communication abuse, intentional skill abuse, and intentional feeding.



                      merci fenix

                      Comment

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