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Huskar rework destroy the game

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  • Huskar rework destroy the game

    Hello Valve,

    i dont find the right place for my threat so i try it here.

    The reworked Huskar with his passive magic resistence destroy the game. This hero get up to 99 % magic restistance and is unkillable. Give us the old Huskar back. This Ability is absolutly unbalanced. He just need bkb so he cant get stunned and not to disable the magic dmg on him.

    And then 50 % dmg with his Ultimate...do you test your balancing before u bring it live? I dont play on test servers (i think its waste of time) but you cant be serious about that abilitys.

  • #2
    You clearly do not know that Valve doesn't make the balances, it is IceFrog. He is still the same huskar, get stuns and he will cripple ie. Beastmaster, Bane, Batrider, etc

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    • #3
      While he's not "Destroying the game", I do agree the passive is way too strong.

      90% magic resist, even at low levels, is a little silly. I understand it's because of his play style, losing a huge chunk of health in order to ult and then losing more as he autoattacks with his orb, so he can get some damage out before Lion Finger of Skills him or something, but 90% is a little too much.

      Especially if the Huskar is smart and turns off his orb in order to gain lifesteal. Then you have Huskar attacking faster than hell, regening a ton of health while also being able to turn 1000 magic damage into like 200.

      75% magic resist or so would be far more reasonable, in my opinion.

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      • #4
        No.

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        • #5
          Go cry here guys: http://www.playdota.com/forums/

          Comment


          • #6
            Physical damage.

            Silences.

            BKB.

            Those are all things that counter Huskar.

            Huskar with a Ghost Scepter? Pick Phantom Lancer and Diffusal Blade, purge his ethereal form and attack him to drain his mana (the orb effect is physical damage so it goes through his passive.)

            Huskar maxed out his passive? Hit him with your magic abilities BEFORE he gets below 60%. Laguna Blade can take away a huge chunk of his health if he's full-HP, but will deal close to nothing if he's at around 10% HP.

            Finally, and this is important: DotA 2 is a game of counter-picks. If you pick a lot of magic damage heroes when there's a Huskar on the other team, you're gonna have a bad time.
            Last edited by Bleako; 07-07-2013, 03:45 PM.

            Comment


            • #7
              So you nuke huskar before he's at 90% magic resist, only for him to THEN get 90% magic resist, like 300 attack speed or so and start healthstealing and now you have no magic nuke to hit him with anymore?

              I'm not trying to make it sound stronger than it is, because even 90% max isn't quite overpowered, but it's nearing that, and it really doesn't need to be so powerful.

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              • #8
                Originally posted by BadFanFictions View Post
                So you nuke huskar before he's at 90% magic resist, only for him to THEN get 90% magic resist.
                That's when you stun him and kill him with your pure or/and physical damage.

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                • #9
                  as bleako pointed out, there are still tons of counters to huskar, magic damage just isn't one of them anymore. You can still easily outcarry him with plenty of physical damage heroes that build bkbs or have it innately. He is hard to deal with early because of his magic resist? get some pure damage heroes or physical damage/mix damage bursters or simply, stuns. It is still so easy to burst him down early, you just need to do it right; magic damage->stuns-> finish with autoatk damage.
                  The world is black and white. On one side there are those who are right, complain about valve, spam unhelpfully and everyone who disapprove what you are doing are obviously valveknights.

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                  • #10
                    Saying "you counter this hero with stuns" is like saying "you counter someone irl with bullets".

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                    • #11
                      Originally posted by BadFanFictions View Post
                      Saying "you counter this hero with stuns" is like saying "you counter someone irl with bullets".
                      and saying he's op because of his passive is like saying the army is op because of nuclear bombs. Do you realize how little sense you just made? a hero being overpowered means that he so strong he breaks the balance of the game, hence does not have enough counters. We pointed out tons of ways to counter him, showing you that he really isn't destroying the game. At the slight chance he would be nerfed (not likely) he will only receive a very slight nerf.
                      The world is black and white. On one side there are those who are right, complain about valve, spam unhelpfully and everyone who disapprove what you are doing are obviously valveknights.

                      Comment


                      • #12
                        Yeah 99% magic resistance = 10 hp lol.
                        Spoiler: 

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                        • #13
                          Originally posted by BadFanFictions View Post
                          Saying "you counter this hero with stuns" is like saying "you counter someone irl with bullets".
                          Disables, pure and physical damage plus HP removal, Slark is a good counter, Huskar has no AOE damage, he can't hurt Slark while he's in ult (as long as he doesn't have invisibility detections) and Essence Shift does good job in reducing his armour and health.

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                          • #14
                            ember spirit was op when he just came drow with global aoe skill was op huskar aint. when he has 99% magic resistance his hp is so low that a couple of autoattack will kill him.

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                            • #15
                              Originally posted by mabujold View Post
                              and saying he's op because of his passive is like saying the army is op because of nuclear bombs. Do you realize how little sense you just made? a hero being overpowered means that he so strong he breaks the balance of the game, hence does not have enough counters. We pointed out tons of ways to counter him, showing you that he really isn't destroying the game. At the slight chance he would be nerfed (not likely) he will only receive a very slight nerf.
                              I never said he was overpowered, in fact, I stated that he wasn't anywhere near quite "overpowered", but that goes to show the level of intelligence you have so I'm done reading whatever filth you say from now on.

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